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	<title>Swords &#38; Dorkery</title>
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	<description>&#34;When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.&#34;-- C. S. Lewis</description>
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		<title>Swords &#38; Dorkery</title>
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		<title>That&#8217;s Weird Lisa&#8230;</title>
		<link>http://mikemonaco.wordpress.com/2012/01/27/thats-weird-lisa/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/27/thats-weird-lisa/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 02:07:45 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Figures]]></category>
		<category><![CDATA[kids & gaming]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5687</guid>
		<description><![CDATA[A couple of weeks ago we had a joint birthday party for myself and my dad, and so Riley and three of her cousins entertained themselves playing with my toys in the basement while the grownups talked after dinner.  At first, it was a little hairy because Quinn &#38; Riley wanted to play &#8220;Ships &#38; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5687&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago we had a joint birthday party for myself and my dad, and so Riley and three of her cousins entertained themselves playing with my toys in the basement while the grownups talked after dinner.  At first, it was a little hairy because Quinn &amp; Riley wanted to play &#8220;Ships &amp; Ships,&#8221; a game Cameron devised which involved gathering things, and bringing them to a lighthouse in order to upgrade to a larger ship, all the while fighting sea monsters and merpeople.  They played that for hours the last time my <em>Man-o-War</em> stuff was out, but Cameron did not feel like refereeing that and Quinn came close to a meltdown.  But in the end Cameron acquiesced and they played that for a while; a little later they put away all the ships and switched to setting up a village using all my terrain and townsfolk, plus a few monsters.</p>
<div id="attachment_5739" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-town.jpg"><img class="size-full wp-image-5739" title="WL-town" src="http://mikemonaco.files.wordpress.com/2012/01/wl-town.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">The village</p></div>
<p>The each had their own houses&#8230;</p>
<div id="attachment_5735" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-rileyshouse.jpg"><img class="size-full wp-image-5735" title="WL-rileyshouse" src="http://mikemonaco.files.wordpress.com/2012/01/wl-rileyshouse.jpg?w=470&#038;h=491" alt="" width="470" height="491" /></a><p class="wp-caption-text">Riley&#039;s house ... she was the witch with a cat</p></div>
<div id="attachment_5734" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-quinnshouse.jpg"><img class="size-full wp-image-5734" title="WL-quinnshouse" src="http://mikemonaco.files.wordpress.com/2012/01/wl-quinnshouse.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">Quinn&#039;s house ... no surprise he&#039;s the one with a sword!</p></div>
<p>They told a little bit about all the characters and places, but I didn&#8217;t catch all of it.</p>
<div id="attachment_5738" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-thirsty.jpg"><img class="size-full wp-image-5738" title="WL-thirsty" src="http://mikemonaco.files.wordpress.com/2012/01/wl-thirsty.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">This must be the watering hole</p></div>
<p>Some farms&#8230;</p>
<div id="attachment_5727" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-farmerboys.jpg"><img class="size-full wp-image-5727" title="WL-farmerboys" src="http://mikemonaco.files.wordpress.com/2012/01/wl-farmerboys.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">These were the &#039;farmerboys&#039;</p></div>
<div id="attachment_5728" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-farmers.jpg"><img class="size-full wp-image-5728" title="WL-farmers" src="http://mikemonaco.files.wordpress.com/2012/01/wl-farmers.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">More famers. These were the only guys who like...</p></div>
<p>&#8230;the &#8220;mean girl&#8221;</p>
<div id="attachment_5733" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-meangirl.jpg"><img class="size-full wp-image-5733" title="WL-meangirl" src="http://mikemonaco.files.wordpress.com/2012/01/wl-meangirl.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">I dunno. She looks pretty nice.</p></div>
<p>The king was in a castle.</p>
<div id="attachment_5729" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-king.jpg"><img class="size-full wp-image-5729" title="WL-king" src="http://mikemonaco.files.wordpress.com/2012/01/wl-king.jpg?w=470&#038;h=306" alt="" width="470" height="306" /></a><p class="wp-caption-text">It&#039;s good to be the king.</p></div>
<p>For some reason the blacksmith had a tower too.</p>
<p><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-smithtower.jpg"><img class="aligncenter size-full wp-image-5736" title="WL-smithtower" src="http://mikemonaco.files.wordpress.com/2012/01/wl-smithtower.jpg?w=470&#038;h=626" alt="" width="470" height="626" /></a>Aw lookout&#8230; this guy&#8217;s up to no good.</p>
<p><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-spy.jpg"><img class="aligncenter size-medium wp-image-5737" title="WL-spy" src="http://mikemonaco.files.wordpress.com/2012/01/wl-spy.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a>They also introduced one scary girl as &#8220;Weird Lisa&#8221;</p>
<div id="attachment_5725" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-weirdlisa.jpg"><img class="size-full wp-image-5725" title="WL-weirdlisa" src="http://mikemonaco.files.wordpress.com/2012/01/wl-weirdlisa.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">No, not a reference to Riley&#039;s Aunt Lisa, although she is weird.</p></div>
<p>Did not ask why the apothecary is a smoking dwarf, but it fits.</p>
<div id="attachment_5726" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-apothecary.jpg"><img class="size-full wp-image-5726" title="WL-apothecary" src="http://mikemonaco.files.wordpress.com/2012/01/wl-apothecary.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">Smoking will stunt your growth, you know.</p></div>
<p>Some dude singing in the ruined church&#8230;</p>
<p><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-lala.jpg"><img class="aligncenter size-full wp-image-5730" title="WL-lala" src="http://mikemonaco.files.wordpress.com/2012/01/wl-lala.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a></p>
<p>After that they asked for cardboard to build their own buildings, and Parker &amp; Cameron also made a few fairies out of crafting scraps to inhabit the unfinished houses.</p>
<div id="attachment_5731" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-makinghouses.jpg"><img class="size-full wp-image-5731" title="WL-makinghouses" src="http://mikemonaco.files.wordpress.com/2012/01/wl-makinghouses.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">Use it up, wear it out, make it do, or do without.</p></div>
<div id="attachment_5732" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/wl-makinhouses2.jpg"><img class="size-full wp-image-5732" title="WL-makinhouses2" src="http://mikemonaco.files.wordpress.com/2012/01/wl-makinhouses2.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a><p class="wp-caption-text">Waste not want not.</p></div>
<p>It was getting pretty late by then, and we didn&#8217;t have time to assemble their fairy houses, although Parker &amp; Cameron also made some fairies out of craft supplies.</p>
<p>The younger kids were getting along so well they petitioned for an impromptu sleepover.  I am not so sure Cameron was as interested in that but again she took one for the team.  I have no idea how late they stayed up, but the younger kids were all up by 7:30 or 8, and after pancakes we played some more; Riley and Quinn built a dungeon using components from <em>Descent</em> and guarded it against my monsters with a few characters, in a kind of &#8216;reverse dungeon&#8217;.  Then we played a game <em>Zombies!!!</em> at Quinn&#8217;s request; I just left out the cards since he &amp; Riley can&#8217;t really read that well and the pictures on the cards are kind of frightening.  Quinn was zombie-killing machine!</p>
<p>Super glue for two broken Man o War ships &#8230; 99 cents</p>
<p>Cleaning up the table, putting things away, and sweeping &#8230; 1 hour</p>
<p>Gettin&#8217; my nerd on with the kids &#8230; Priceless!</p>
<br /> Tagged: <a href='http://mikemonaco.wordpress.com/tag/kids-gaming/'>kids &amp; gaming</a>, <a href='http://mikemonaco.wordpress.com/tag/terrain/'>terrain</a>, <a href='http://mikemonaco.wordpress.com/tag/worldbuilding/'>worldbuilding</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5687/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5687/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5687/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5687&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">mikemonaco</media:title>
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			<media:title type="html">WL-town</media:title>
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			<media:title type="html">WL-rileyshouse</media:title>
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			<media:title type="html">WL-quinnshouse</media:title>
		</media:content>

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			<media:title type="html">WL-thirsty</media:title>
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			<media:title type="html">WL-farmerboys</media:title>
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			<media:title type="html">WL-farmers</media:title>
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			<media:title type="html">WL-meangirl</media:title>
		</media:content>

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			<media:title type="html">WL-king</media:title>
		</media:content>

		<media:content url="http://mikemonaco.files.wordpress.com/2012/01/wl-smithtower.jpg" medium="image">
			<media:title type="html">WL-smithtower</media:title>
		</media:content>

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			<media:title type="html">WL-spy</media:title>
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			<media:title type="html">WL-weirdlisa</media:title>
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			<media:title type="html">WL-apothecary</media:title>
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			<media:title type="html">WL-lala</media:title>
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			<media:title type="html">WL-makinghouses</media:title>
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			<media:title type="html">WL-makinhouses2</media:title>
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	</item>
		<item>
		<title>What does Google know about you?</title>
		<link>http://mikemonaco.wordpress.com/2012/01/27/what-does-google-know-about-you/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/27/what-does-google-know-about-you/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 15:05:06 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[weird wide web]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5718</guid>
		<description><![CDATA[So, what does know about you? According to my cookies at work, Google guesses I&#8217;m a male, aged 55-64, interested in horror films, social issues &#38; advocacy, biology, ancestry &#38; genealogy, architecture, and museums and libraries.  So at work apparently I&#8217;m 15-24 years older than I am at home. (Actually, I can guess why most [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5718&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, what does know about you?</p>
<p>According to my cookies at work, Google guesses I&#8217;m a male, aged 55-64, interested in horror films, social issues &amp; advocacy, biology, ancestry &amp; genealogy, architecture, and museums and libraries.  So at work apparently I&#8217;m 15-24 years older than I am at home. (Actually, I can guess why most of these come up &#8212; I do read the news at work, and use the Social Security Death Index and other biographical databases for work, and look stuff up &#8230; I&#8217;m a librarian, after all.)  My home PC has a more accurate cookie, and adds stuff like RPGs, politics, and so on.</p>
<p>Check out what Google &#8220;knows&#8221; about you here: <span style="text-decoration:underline;color:#0000ff;"><strong><a href="https://www.google.com/settings/ads/onweb/" target="_blank"><span style="color:#0000ff;text-decoration:underline;">LINK</span></a></strong></span>.</p>
<p>If you use more than one browser, try the link in each one &#8230; you will probably get slightly different results.  You can apparently remove anything that is not a real interest of yours, and even opt out entirely, but I haven&#8217;t messed with that yet.  I kind of like seeing ads for WotC and Skyrim when I&#8217;m reading the news&#8230;</p>
<br /> Tagged: <a href='http://mikemonaco.wordpress.com/tag/libraries/'>libraries</a>, <a href='http://mikemonaco.wordpress.com/tag/weird-wide-web/'>weird wide web</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5718/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5718/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5718/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5718&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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		<title>23 questions (now with #11 answered too)</title>
		<link>http://mikemonaco.wordpress.com/2012/01/23/23-questions/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/23/23-questions/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 17:30:37 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DMing]]></category>
		<category><![CDATA[other blogs]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5710</guid>
		<description><![CDATA[Zak asked, I (eventually) answered.  Can&#8217;t resist a blogging meme like this&#8230; 1. If you had to pick a single invention in a game you were most proud of what would it be? As a DM, I&#8217;m much less of an inventor than an outright thief.  My players love some of the stuff I&#8217;ve stolen. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5710&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Zak asked, I (eventually) answered.  Can&#8217;t resist a blogging meme like this&#8230;</p>
<p><strong>1. If you had to pick a single invention in a game you were most proud of what would it be?</strong></p>
<p>As a DM, I&#8217;m much less of an inventor than an outright thief.  My players love some of the stuff I&#8217;ve stolen. The stuff I&#8217;ve invented is kind of iffy, but my favorites would be <span style="text-decoration:underline;color:#0000ff;"><strong><a href="http://mikemonaco.wordpress.com/tag/tables/" target="_blank"><span style="color:#0000ff;text-decoration:underline;">the random tables </span></a></strong></span>for thrones, barrels, and such.</p>
<p>As a player, once in a while I think of something good.  I doubt I<em> invented</em> the idea, but I ushered in an era of using an auger to cut peep holes in doors that has become part of the standard dungeoneering operating procedure in our group.</p>
<div><strong>2. When was the last time you GMed?</strong></div>
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<div>Last Wed. night, starting my rebooted D&amp;D campaign.</div>
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<div><strong>3. When was the last time you played?</strong></div>
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<div>The Wednesday before that, played in a one-shot FATE game.</div>
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<div><strong>4. Give us a one-sentence pitch for an adventure you haven&#8217;t run but would like to.</strong></div>
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<div>Make your way across the raging battlefield to capture or kill the evil sorcerer F&#8217;tang and stop his army of monstrosities.</div>
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<div>That doesn&#8217;t sound all that great but I imagine setting up a mass battle on the table and telling the PCs they start &#8220;here&#8221; and need to make it to &#8220;there&#8221; with a battle raging around them&#8230;</div>
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<div><strong>5. What do you do while you wait for players to do things?</strong></div>
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<div>Smile enigmatically, gather minis behind the DM screen, jot down any good ideas they toss out while they make plans.</div>
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<div><strong>6. What, if anything, do you eat while you play?</strong></div>
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<div>When I&#8217;m DMing, I usually don&#8217;t eat anything, because I&#8217;m talking more and sitting further from the snacks.  As a player I will consume all pretzels within arm&#8217;s reach.  We sometimes have better snacks; it mostly depends on what the players bring.  Once in a blue moon I supply snacks &#8212; Swad mix when it was available, anything leftover from a recent party, or one time I made breadsticks from scratch, that sort of thing.</div>
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<div><strong>7. Do you find GMing physically exhausting? </strong></div>
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<div>No.  It&#8217;s usually energizing, if anything.</div>
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<div><strong>8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?</strong></div>
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<div>My illusionist, Dagodart Stav, did all kinds of crazy stuff in the C&amp;C game we played a couple years ago.  I already mentioned the auger thing.</div>
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<div><strong>9. Do your players take your serious setting and make it unserious? Vice versa? Neither?</strong></div>
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<div>My setting is kind of silly but with some serious peril and horror. The players mostly keep it serious.</div>
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<div><strong>10. What do you do with goblins?</strong></div>
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<div>I don&#8217;t use them usually.  In the new campaign, goblins are basically evil cretins who squat in abandoned human buildings, steal babies to turn them into goblins, and keep other monsters as pets.  Having just watched Labyrinth last night with my daughter, I may incorporate some of that kind of stuff too.</div>
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<div><strong>11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?</strong></div>
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<div>&lt;oops&#8230;missed this the first time out&#8230;&gt;</div>
<div>The panopticon &#8230; although it may be some time before it becomes involved in my campaign, I have a lot of ideas brewing.</div>
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<div><strong>12. What&#8217;s the funniest table moment you can remember right now?</strong></div>
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<div>We laugh a lot.  I&#8217;m terrible at coming up with examples on the spot though.  A lot of the things I remember are just table talk that is totally unrelated to the game.  A few weeks ago Richard asked another player, who was coming out of the bathroom, is he&#8217;d &#8220;made a McStinky in there&#8221; because if so he&#8217;d hold it in and wait a while before using the bathroom himself.  I still laugh about that.  Partly it was Richard&#8217;s deadpan delivery, as if it were the most normal thing to in the world to say.</div>
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<div><strong>13. What was the last game book you looked at&#8211;aside from things you referenced in a game&#8211;why were you looking at it?</strong></div>
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<div>An &#8220;Earthdawn&#8221; bestiary.  They have some unusal takes on &#8216;standard&#8217; monsters and every monster listing includes a &#8216;hook&#8217; &#8212; a paragraph or so suggesting an adventure featuring or sparked by the monster. Every monster book should do that.</div>
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<div><strong>14. Who&#8217;s your idea of the perfect RPG illustrator?</strong></div>
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<div>Dave Trampier (the dramatic irony, the naturalism, the cartoony surrealism); Erol Otus (like Tramp but weirder and more cartoony); Stephan Poag (Tramp+Otus+comix=dang cool); any old black &amp; white illustration from the 19th/early 20th centuries; Bosch.</div>
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<div><strong>15. Does your game ever make your players genuinely afraid? </strong></div>
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<div>Maybe once in a long while.  The &#8216;Blind Agnes&#8217; from Telecanter&#8217;s &#8220;Deadly distractions&#8221; was pretty scary, I thought.</div>
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<div><strong>16. What was the best time you ever had running an adventure you didn&#8217;t write? (If ever)</strong></div>
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<div>I&#8217;m terrible at modules.  One Page Dungeons are about all I can handle. &#8220;The singing cave&#8221; was pretty good.</div>
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<div><strong>17. What would be the ideal physical set up to run a game in?</strong></div>
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<div>Actually what I have right now in my basement is pretty close (6&#215;4 foot table, bathroom and fridge nearby, minis &amp; books mostly within easy reach, good light).  I only wish I had more clearance around the table so I could more easily walk around it, and a higher ceiling so no-one has to duck!  Also I could probably use a little cart or side-table for my notes and books.</div>
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<div><strong>18. If you had to think of the two most disparate games or game products that you like what would they be?</strong></div>
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<div>B/X D&amp;D and GURPS.  Both are pretty perfect although they probably couldn&#8217;t be any more different.</div>
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<div><strong>19. If you had to think of the most disparate influences overall on your game, what would they be?</strong></div>
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<div>Lord Dunsany and <em>Ultima III</em>.</div>
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<div><strong>20. As a GM, what kind of player do you want at your table?</strong></div>
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<div>Someone who:</div>
<div>
<ul>
<li>has a good sense of humor</li>
<li>who takes things seriously enough to get into the adventure but who does not take things so seriously that they cry when their PC dies horribly</li>
<li>is outspoken enough to participate but who can also shut up and let the other players shine</li>
<li>can respect me as a DM and live with bad rulings once in a while</li>
</ul>
<p>Man, that sounds a lot more demanding than I really am. Really the main thing is: Don&#8217;t be an asshole.</p>
</div>
<p><strong>21. What&#8217;s a real life experience you&#8217;ve translated into game terms?</strong></p>
<div>When I&#8217;m out hiking I try to store landscapes and terrain in my head for use in games later but so far I&#8217;ve mostly run dungeons so not much has translated into a game.  I should think about doing that more.</div>
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<div><strong>22. Is there an RPG product that you wish existed but doesn&#8217;t?</strong></div>
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<div>A booklet with a few hundred tricks, riddles, and traps to use when I can&#8217;t think up something good on the spot (which is most of the time).  Actually i&#8217;ve lost my enthusiasm for riddles, but tricks and traps are always welcome.</div>
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<div><strong>23. Is there anyone you know who you talk about RPGs with who doesn&#8217;t play? How do those conversations go?</strong></div>
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<div>Yes.  My wife &#8212; she&#8217;ll ask how the game went, and occasionally comment on the noise we make (&#8220;You guys must have been having a lot of fun&#8221;).  She is not interested in the details of play, generally speaking.</div>
<div>My daughter asks what we did, and wants a lot of details, which I tend to censor, since she is six.  I don&#8217;t describe the really disturbing elements, and the adventurers just &#8220;get stuck in a trap&#8221; (not die) and the monsters are beaten or scared away, not killed!  She often has suggestions for traps and locations, mostly influenced by Scooby Doo episodes.</div>
<div>I have a couple of colleagues who I mention my games to, but in little or no detail.  Mostly just &#8220;Man, I&#8217;m tired from playing D&amp;D until 11 last night&#8221; or &#8220;I hope this snow doesn&#8217;t make me late for D&amp;D tonight&#8221; and that kind of thing.</div>
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<div><strong>23a. (Bonus question) Why does your wife or girlfriend not play?</strong></div>
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<div>I think there are a lot of factors.  Both her older brothers play or played, so it&#8217;s not completely alien to her, but as she tells our daughter (who also asked): &#8220;It&#8217;s just not my thing.&#8221;  She has plenty of friends and relatives to socialize with, so she possibly does not feel like she&#8217;d have time to play either.  I think the perceived violence of the game makes her reluctant too.  I remember way back when we dating, and I was describing a game where we were using a grappling hook to catch and reel in some harpies who were harrying us from overhead&#8230;she stopped me when I explained what a harpy was.  She doesn&#8217;t like horror movies etc. either, although I&#8217;ve caught her watching the recent LotR movies on TV!</div>
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		<title>Beginning the new campaign with TPK</title>
		<link>http://mikemonaco.wordpress.com/2012/01/20/beginning-the-new-campaign-with-tpk/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/20/beginning-the-new-campaign-with-tpk/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 14:00:07 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DMing]]></category>
		<category><![CDATA[Telengard Setting]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5692</guid>
		<description><![CDATA[So the party is sitting around in a tavern, doing not much.  The dwarf trades his lantern for another beer.  They ask if any rewards are being offered for anything. And a woman bursts into the tavern, carrying a bundle. &#8220;My baby, they&#8217;ve stolen my baby.&#8221; she wails. &#8220;Don&#8217;t let them turn my baby into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5692&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So the party is sitting around in a tavern, doing not much.  The dwarf trades his lantern for another beer.  They ask if any rewards are being offered for anything. And a woman bursts into the tavern, carrying a bundle. &#8220;My baby, they&#8217;ve stolen my baby.&#8221; she wails. &#8220;Don&#8217;t let them turn my baby into a goblin!  Please rescue my baby!&#8221;  Her bundle turns out to be a crudely-constructed dummy, apparently left by the goblins.</p>
<p>The party leaps into action, ascertaining that the kidnapping took place last night, and that the goblins likely headed back to the old town&#8217;s main plaza.</p>
<p>Skara Brae has seen much better times. The northern third of the small city is still patrolled by the Fireguard and, at least during daylight hours, relatively safe. A dozen streets are barricaded against the rest of of the ruined city, which is inhabited by goblins, bandits, and worse.  The old central plaza, once the hub of the city, is now controlled by goblins. So the locals told the party the goblins would likely have taken the babe to the central plaza.  The party immediately set off for the nearest barricade, with plan, &#8220;Kill the goblins, rescue the baby.&#8221;  They were fairly sure the goblins were actually going to eat it.</p>
<p>I guess this is where things went a little off track. I imagined the party would have questions about the &#8220;turning it into a goblin&#8221; part, and the implication that at least some goblins were once human.  In my mind I had begun to develop an idea that goblins in Telengard would be something more out of fairy tales and old fantasy literature, rather than the <em>Monster Manual</em> (small orcs/generic bad guys).  Goblins had not appeared at all in the first Telengard campaign, so they were a blank slate. I thought.</p>
<p>In the &#8216;bad&#8217; part of town, beyond the barricade, the party found an old tavern that showed some signs of life.  The rogue and ranger climbed up to the second floor and entered a window, while the rest of the party waited at the street level, watching the house.  Upstairs, the rogue and ranger found a ghoul, and quickly dispatched it.  I think the fact that I was using a different figure for the ghoul than I usually do threw them off a little and might even have made them more ready to stay and fight it.  But hey, first level, first adventure, I don&#8217;t have to tell the players things their PCs just wouldn&#8217;t know.  So I used this mini and describedit as &#8216;pale, with ape-like arms, jagged teeth, and yellow, glowing eyes.&#8217;</p>
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<p>While the ranger was giving a &#8220;thumbs up&#8221; to the party from the window, the rogue went to check out another door and out popped another ghoul. The fighting went a lot worse for the party from here on out. The ghoul paralyzed the ranger, and the rest of the party at street level &#8212; a cleric, fighter, and dwarf &#8212; were surprised by half a dozen goblins who burst out from the building across the street.  The cleric went down almost immediately, and the fighter was reduced to one hit point, as I rolled 19 after 19 on my d20. Things were looking grim.</p>
<p>In fact they never let up.  The dwarf managed to slay the goblins by backing into a narrow alley, but meanwhile the fighter was downed, and upstairs the rogue was paralyzed too. The dwarf managed to staunch the bleeding of the cleric and fighter, and even rushed to rescue the rogue (the ranger had died already), when he too was paralyzed, and things went dark.</p>
<p>TPKs are never* fun, and this is the first time I DMed one.  The party might have done some things differently (not split up, for one thing; asked a few questions about the goblins, for another, as they&#8217;d have found out that parlaying and even trading is an option).  The fighter player realized he&#8217;d forgotten to add his damage and to-hit bonuses throughout the fight, but honestly with the abysmal rolls on the party&#8217;s part, it might not have made much difference.  Really it was the dice more than anything that caused the TPK in my estimation, and while that sucks, I don&#8217;t see fudging a whole encounter&#8217;s worth of dice  rolls as an option.   If I start that, why bother rolling?  The fact was, the goblins got great to-hit rolls, great morale rolls, and a high damage rolls (several 5&#8242;s and 6&#8242;s).  Even with max hit points, the PCs were screwed.</p>
<p>But that&#8217;s part of the game.  And really if there&#8217;s going to be a TPK, the first session is probably the time for it.  The players learn how deadly the game is, and losing newly minted characters is a lot easier than losing mid-level characters you&#8217;ve been playing for months.</p>
<p>Anyway the party was reasonably cool with starting new characters.  (I had even planned how defeat by the goblins would lead to the party being captured rather than dead, but defeat by ghouls can only mean one thing&#8230;so, TPK)</p>
<p>They agreed to all use something as different as possible from their usual types, which made me wonder if they were expecting another TPK.  I&#8217;d feel bad that they made the PCs they wanted to play and now have to play something else&#8230;but it was their choice what to make for the second outing. So now the party consists of a Rogue, Assassin, Paladin, Elf, and Barbarian. (Chad who missed this week is playing a bard, which I guess makes him the sole survivor.)</p>
<p>In a brief postscript, the party slew six more goblins, the remaining ghoul (I did not have the heart to throw ghouls of the rogue, ranger, and dwarf at them), and a goblin shaman who was in the middle of transforming two children into goblins. Unfortunately the two children were mistaken for goblins in the melee and slain as well.  It was a dark basement, and they were dressed and made up as goblins, so it was an honest mistake.  And hey, now the Paladin has a side quest to seek redemption for the killings.  He hasn&#8217;t lost his powers, but being a paladin, he feels compelled to seek some sort of atonement.</p>
<p>Feedback wanted:</p>
<p>GMs: Ever TPK a party in the first session?  Did it torpedo the whole campaign or did they bounce back like my players did?</p>
<p>Players: Would a first-session TPK put you off a DM, a campaign, a rule set?</p>
<p>.</p>
<p>.</p>
<p>.</p>
<p>*Well, sometimes they can be a little fun.  Once things reach the &#8221;point of no return,&#8217; TPKs can be kind of hilarious.  And once in a while, even at the &#8216;point of no return,&#8217; luck can still turn things around.  In the last campaign, the magic-user defeated two or three troglodytes in melee, while the fighter and paladin were &#8216;held&#8217; by the trog shaman&#8217;s spells.  That was completely unexpected, hilarious, and the stuff of legends.</p>
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		<title>Oh &amp; by the way&#8230;</title>
		<link>http://mikemonaco.wordpress.com/2012/01/19/oh-by-the-way/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/19/oh-by-the-way/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 20:01:16 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>

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		<description><![CDATA[&#8230;Screw you, internet. I blacked out the blog yesterday as part of the &#8216;protest&#8217; against SOPA/PIPA and what happens? Spike in site hits.  Oi.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5698&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8230;Screw you, internet.</p>
<p>I blacked out the blog yesterday as part of the &#8216;protest&#8217; against SOPA/PIPA and what happens?</p>
<p>Spike in site hits.  Oi.<a href="http://mikemonaco.files.wordpress.com/2012/01/untitled2.jpg"><img class="aligncenter  wp-image-5699" title="untitled2" src="http://mikemonaco.files.wordpress.com/2012/01/untitled2.jpg?w=470&#038;h=352" alt="" width="470" height="352" /></a></p>
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		<title>&#8220;Zingazar&#8221; by Lin Carter</title>
		<link>http://mikemonaco.wordpress.com/2012/01/19/zingazar-by-lin-carter/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/19/zingazar-by-lin-carter/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 13:58:55 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[Lord Dunsany]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5683</guid>
		<description><![CDATA[The short review would be: Zingazar:The sword of Welleran::Terry Brooks:Tolkien The longer review is: This story is somewhat amusing, and I&#8217;d think it very clever if I&#8217;d never read the original story by Lord Dunsany.  I came across the story in the compilation New worlds for old, edited by Lin Carter, who very humbly included [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5683&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The short review would be:</p>
<p>Zingazar:The sword of Welleran::Terry Brooks:Tolkien</p>
<p>The longer review is:</p>
<p>This story is somewhat amusing, and I&#8217;d think it very clever if I&#8217;d never read the original story by Lord Dunsany.  I came across the story in the compilation <em>New worlds for old</em>, edited by Lin Carter, who very humbly included only two of his own stories (the other authors featured each get only one story or poem&#8230; Clark Ashton Smith, Edgar Allen Poe, R. E. Howard, Lord Dunsany, George MacDonald, Oscar Wilde, Mervyn Peake, C.L. Moore, George Sterling &#8230; you get the idea).  Someone commented once that Carter is a much better editor than writer and this really makes me understand why they&#8217;d say that. <em>New worlds for old</em> has a lot of great stuff, some of it very unusual or obscure, and most of it it well worth reading.  (I skipped the poems, though.)</p>
<p>Carter&#8217;s story &#8220;Zingazar&#8221; basically steals the plot, and even some of the style, of Dunsany, and creates a story that is reasonably competent but so derivative that I have to ask, why would someone bother to even write this?  Carter changes the story a bit, of course (spoilers ahead!).  Instead of the ghosts of heroes alerting a once-mighty but sleeping city to an immanent invasion, we have the actual weapons and armor of heroes alerting a once-mighty but sleeping city to an immanent invasion. No, seriously.  Rather bizarrely, one of the items &#8212; a shield &#8212; is described as being of bronze that &#8220;is old and eaten by time.&#8221;  I was under the impression that bronze does not really corrode, and that archaeologists keep digging up bronze items from 2000+ years ago because once the outer crust of oxide forms, the rest of the bronze is undamaged by time and elements.  So stuff like that kind of irks me.  I don&#8217;t mind the somewhat silly image of a succession of spears, helmets, bows, etc. shattering themselves in order to make noise and awaken the curator of the museum/mausoleum they are housed in, but time-eaten bronze just doesn&#8217;t make any sense.</p>
<p>There is also a nice passage about a nearby forest dreaming about overrunning the city with its roots and obliterating it.</p>
<p>Overall, though, just &#8230; meh.  Not  such a waste of time that I regret reading it, but bad enough that it&#8217;s completely forgettable.</p>
<br /> Tagged: <a href='http://mikemonaco.wordpress.com/tag/literature/'>literature</a>, <a href='http://mikemonaco.wordpress.com/tag/lord-dunsany/'>Lord Dunsany</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5683/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5683/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5683/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5683&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>SOPA/PIPA</title>
		<link>http://mikemonaco.wordpress.com/2012/01/18/sopapipa/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/18/sopapipa/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 19:14:42 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5685</guid>
		<description><![CDATA[As a handful of visitors will have noticed, this site is blacked out today in protest of SOPA/PIPA.  Swords and/or dorkery to resume tomorrow.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5685&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As a handful of visitors will have noticed, this site is blacked out today in protest of SOPA/PIPA.  Swords and/or dorkery to resume tomorrow.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5685/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5685/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5685/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5685&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Bogeys &#8212; finish my table</title>
		<link>http://mikemonaco.wordpress.com/2012/01/13/bogeys-finish-my-table/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/13/bogeys-finish-my-table/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 14:00:07 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DMing]]></category>
		<category><![CDATA[Fantasy Wargaming]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tables]]></category>
		<category><![CDATA[Telengard Setting]]></category>

		<guid isPermaLink="false">http://mikemonaco.wordpress.com/?p=5680</guid>
		<description><![CDATA[One of the really odd but somehow cool things Fantasy Wargaming had in the character generation process was &#8216;bogeys&#8217; &#8212; a chart of characteristics that helped individualize characters with personality traits, advantages, and quirks.  The table was constructed so that when you roll a percentile, a 01-32 was nothing, and all the remaining odd numbers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5680&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One of the really odd but somehow cool things <em>Fantasy Wargaming</em> had in the character generation process was &#8216;bogeys&#8217; &#8212; a chart of characteristics that helped individualize characters with personality traits, advantages, and quirks.  The table was constructed so that when you roll a percentile, a 01-32 was nothing, and all the remaining odd numbers were bad traits/stigmas/disadvantages, and all the even numbers were beneficial/advantageous traits.</p>
<p>The problem with the original bogey table in my opinion was that there were an inordinate number of sexual traits &#8212; you might roll bisexual, homosexual, fetishes, etc.  I guess I&#8217;d just rather leave sex out of the game, or at least not encourage a player to make their character&#8217;s sexual preferences a defining trait for roleplaying.  So I mostly took them out.  There are also bogeys like heretic/atheist/Jewish/Muslim &#8230; which I can understand being a major thing in a medieval game but for fantasy, I&#8217;d rather avoid that kind of stuff too.</p>
<p>So my bogey table made a lot of changes, and I took GURPS&#8217; advantages and disadvantages for more inspiration, and came up with this chart.</p>
<p>I think in hindsight, there are way too many &#8220;choice&#8221; results, and I should either use two d30 tables, or revert 1-32 to &#8220;Nothing&#8221;s.  Or add 30 more results.  That seems like the kind of thing that would make a good crowdsource/Gygaxian democracy project.  So hey &#8212; if you can think of some more traits that would fall in line with these, drop &#8216;em in the comments. Generally speaking, if there is any kind of mechanical effect, they should be a plus or minus one to certain rolls, nothing too major. I just copied the table from my document, which used two columns, so all the odd are first and then the evens.  I&#8217;ll fix it in the final version if I can get some more entries.  you&#8217;ll notice hald-elf and half-orc are bogeys, as I am using race-as-class and assume that half-humans just use human classes.</p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">01-32: even, player&#8217;s choice; odd, DM&#8217;s choice</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">33. Ugliness, -1 Cha</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">35. One eye/one hand/no nose etc.</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">37. Poor sight. Can&#8217;t read <em>or</em> -1 to hit with missiles</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">39. Hard of hearing</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">41. Stammer</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">43. Limp, base move 25&#8242; (15&#8242; if dwarf)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">45. Asthma/Allergy, -1 Con</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">47. Belligerent </span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">49. Gullible, -1 Int</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">51. Insomnia</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">53. Hypochondria</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">55. Alcoholism/Addiction</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">57. Gluttony</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">59. Compulsive gambler, can&#8217;t refuse a bet</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">61. Spendthrift</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">63. Miserly</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">65. Depression</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">67. Paranoia</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">69. Distrustful</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">71. Kleptomania</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">73. Absent-minded, -1 Wis</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">75. Phobia (pick one)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">77. Half-orc, -1 Cha</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">79. Hunchback, -1 Str</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">81. Superstition (pick one)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">83. Sense of duty </span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">85. Vow</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">87. Overconfidence</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">89. Fanatic</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">91. Cowardice</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">93. Overweight</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">95. Color blind</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">97. Albinism</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">99. Dwarfism/Giantism</span></span></p>
<p>&nbsp;</p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">34. Beautiful. +1 Cha</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">36. Presence of mind, +1 save vs. fear</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">38. Critical thinker, +1 Int</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">40. Gift of sleep, can sleep anywhere, +1 Con</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">42. Iron stomach, +1 save vs. poison</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">44. High pain threshold, +1 hp/HD</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">46. High alcohol tolerance</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">48. Keen eyesight, +1 to hit with missiles</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">50. Keen hearing</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">52. Keen smell</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">54. Animal empathy</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">56. Green thumb</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">58. Born swimmer (x 1.5 rate)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">60. Born climber (x 1.5 rate)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">62. Sense of location</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">64. Empathy</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">66. Good luck (reroll any die once/session)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">68. Gift of tongues, +2 starting languages</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">70. Half-elf, +1 Cha</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">72. Hot blooded, -1/die damage from cold</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">74. Ambidextrous</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">76. Common sense (one Mulligan/session)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">78. Artistic talent (choose 2 arts)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">80. Double-jointed</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">82. Tremendous lung capacity</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">84. Honest face (people <em>believe</em> you)</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">86. Mechanical genius</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">88. Graceful, +1 Dex</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">90. Strong willed, +1 to Will saves</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">92. Alert, +1 Wis</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">94. Barrel chested, +1 Str</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">96. Lightning reflexes, +1 to Reflexes saves</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">98. Inconspicuous, +2 to stealth checks</span></span></p>
<p><span style="font-family:Century Gothic,sans-serif;"><span style="font-size:small;">00. Visions (1 in 6 chance of prophetic dreams)</span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<br /> Tagged: <a href='http://mikemonaco.wordpress.com/tag/dming/'>DMing</a>, <a href='http://mikemonaco.wordpress.com/tag/fantasy-wargaming/'>Fantasy Wargaming</a>, <a href='http://mikemonaco.wordpress.com/tag/rules/'>rules</a>, <a href='http://mikemonaco.wordpress.com/tag/tables/'>tables</a>, <a href='http://mikemonaco.wordpress.com/tag/telengard-setting/'>Telengard Setting</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5680/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5680/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5680/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5680&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Telengard 2.0</title>
		<link>http://mikemonaco.wordpress.com/2012/01/12/telengard-2-0/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/12/telengard-2-0/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 19:20:46 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[DMing]]></category>
		<category><![CDATA[Fantasy Wargaming]]></category>
		<category><![CDATA[Telengard Setting]]></category>

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		<description><![CDATA[Last night we played a FATE-based game (A Fistful of FATE, I believe it was called; I missed part of the beginning as I had some parenting to do).  It was pretty good, once we got accustomed to it.  The pre-generated characters were interesting, but I chose very poorly: an assassin whose attack was really only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5675&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last night we played a FATE-based game (<em>A Fistful of FATE</em>, I believe it was called; I missed part of the beginning as I had some parenting to do).  It was pretty good, once we got accustomed to it.  The pre-generated characters were interesting, but I chose very poorly: an assassin whose attack was really only usable on living foes (all the foes were undead) and who had next to nothing for equipment (a short sword, bracers, &amp; a backpack with pen, paper, and chalk).  So, there were several situations where I really didn&#8217;t have a lot to contribute to the adventure.  I think we all had fun though. </p>
<p>Right before that, I had the group &#8216;roll up&#8217; their PCs for Telengard 2.0, which will run on a simplified<em> C&amp;C,</em> basically eliminating &#8220;primes&#8221; and changing the saving throws to the three ones in 3e, which will be based not on attributes but level.   Also demihumans are classes.  So really a B/X-C&amp;C hybrid.  They chose a Bard, Ranger, Cleric, Rogue, Fighter, and I think a Dwarf (Tom was going back and forth on that or a Wizard).   I had them use the &#8220;Iron Heroes&#8221; stat arrays rather than rolling, and max HP at level one, since there are some <del>crybabies</del> players who like to start out more heroic.  Then they got to roll on the Bogey chart, lifted from <em>Fantasy Wargaming </em>but minus a lot of the sexual fetishes and with a number of<em> GURPS</em> advantages and disadvantages added. I&#8217;ll post that later. Some &#8220;Bogeys&#8221; had mechanical effects, and some are just for role-playing.  I think I put in too many &#8220;DM&#8217;s choice&#8221; and &#8220;Player&#8217;s choice&#8221; results&#8230;either should have had them pick, or made no choices. Oh well.   I gave a three sentence or so explanation of the setting (I was kind of scattered) but said I&#8217;d send out some more background by email.</p>
<p>Since I wrote up this long-ass email anyway, I might as well put it on the blog too for reference.  I sent this to the players to give them some frame reference of what the &#8216;known adventure areas&#8217; are in the setting.  There are some in-jokes, mainly garbling the old PC&#8217;s names, because it&#8217;s funny, and to maybe add an unwritten goal of achieving lasting fame&#8230;the last group just kept having their just glory denied them.</p>
<p>email follows &#8230; I edited out some types etc.</p>
<p>Most of you played in the first  Telengard campaign, but Chad and Aaron did not, so for their benefit here&#8217;s a very brief outline, before moving on to the situation as the new campaign begins (everyone else can skip the next paragraph if you want):</p>
<p> There was a small, bustling city called Skara Brae at the foot of a mountain range, the nearest and tallest mountain being called Mt. Telengard. Mt. Telengard was the site of numerous ancient mining operations. The culture is similar to the Vikings, but with later medieval technology and a medieval-style church &#8212; The Norse Catholic Church (Imagine Odin = the Father, Thor = the Son, &amp; Yggdrasil the World Tree = the Holy Spirit, with the other Norse gods as saints, and giants, trolls, etc. as devils). Several hundred years ago, humans arrived and established Skara Brae, and about that time the dwarves disappeared, possibly due to some sort of conflict between the humans and dwarves. Some time later the mining operations were reopened, and at the time the last campaign began, a mine intersected with a some ancient underground passages &#8212; in fact an underworld filled with monsters and magic, a dungeon which was also called Telengard. A band of adventurers (the party) explored part of Telengard, and some of the other old mines and tombs dug into Mt. Telengard. They explored two and a half levels of Telengard, two other mine complexes on the mountain (the Ancient Copper Mine and the Haunted Mine), part of the Ancient Crypts, and also a cavern lair that erupted from the face of Mt. Telengard overnight. There was also a vast<span style="text-decoration:underline;"><strong> <a href="http://mikemonaco.wordpress.com/2011/10/12/the-pit/" target="_blank"><span style="text-decoration:underline;">open pit mine </span></a></strong></span>on the side of the mountain, and the party explored part of that. They had a few adventures in the city and surrounding countryside as well, slaying ogres that preyed on a halfling village, clearing a tavern&#8217;s basement of a rat-cult, exploring a sunken pond, looting the Alabaster Tower that appears only during certain phases of the moon, entering and destroying a vast demon <span style="color:#0000ff;text-decoration:underline;"><strong>(<a href="http://mikemonaco.wordpress.com/tag/belly-of-the-beast/" target="_blank"><span style="color:#0000ff;text-decoration:underline;">no, really</span></a></strong></span>), excavating some dwarven ruins beneath the city, and finally getting involved in <span style="color:#0000ff;text-decoration:underline;"><strong><a href="http://mikemonaco.wordpress.com/2011/06/17/telengard-session-28-the-seige-of-skara-brae-the-siege/" target="_blank"><span style="color:#0000ff;text-decoration:underline;">defending the city </span></a></strong></span>from an invasion of pirates and humanoids. The last adventure involved saving a gnomish community from a family of fire giants. Along the way a number of PCs and hirelings died, some being raised, and one being reincarnated as a hobgoblin, who became an NPC. I ran out of steam and put the game campaign &#8220;on hiatus&#8221; with a lot of loose threads.</p>
<p>So, picking up the campaign, I decided to move forward about 500 years. Skara Brae has fallen to invaders (the Vulking Empire* to the west), but these invaders eventually left when the Vulking Empire collapsed. All that remains of the Vulkings is their religion: the region has adopted the Lords of Light as their gods. The Lords of Light are a pantheon of a dozen or score of deities, each of whom assumes various names, so that Thor and Baldur from the Norse Church are accepted as Lords of Light, smoothing over the transition. Skara Brae has fallen into ruin and was mostly abandoned, as a Vulking city was built on the site of the old Porttown to the south. Puddington, the halfling village, survived the years of chaos by fortifying their village and establishing a disciplined militia under the reforms of &#8220;Quincy&#8221;. Gnomestead, the gnomish village, has dwindled to a few huts in the woods. The old heroes of Skara Brae are all but forgotten. They are said to have disappeared on a flying ship, pursuing a vampire called Swindle or Swingo. All that remains of their legacy are some statues in Skara Brae&#8217;s ruined plaza. The locals still hope that &#8220;The battle leader Stonefoot, and his companions Maxim, Little Cam, Orroz, Quincy, Charmin, and their captain, Mr. Growley&#8221; will return some day in Skara Barae&#8217;s hour of need.</p>
<p>A number of towers have appeared on the landscape &#8212; some overnight &#8212; dark and ominous but silent and impenetrable. The legendary Alabaster Tower, absent for hundred of years, has reappeared on the shore, stained green and draped with seaweed. Skara Brae has a few diehard holdouts living in it, but much of the old city has been overrun with goblins, morlocks, serpentfolk, and other undesirables, and is walled off. The once proud Adventurer&#8217;s Guild was bought out long ago by the Hireling&#8217;s Guild, which in turn was dissolved when the dungeon-looting industry fell into recession. The old dungeons of Telengard have not been entered for many years, and most people believe they are empty, trap-laden tombs.</p>
<p>As if the appearance of the towers were not portentous enough, lately a series of comets or shooting stars were observed over Mt. Telengard, and the sages say this can mean nothing good. But lo! A band of promising young scalawags has gathered at the Goodly Mead Inn, and perhaps they will turn the tides of chaos and ruin?</p>
<p>[then I closed with an oft-cited passage from Perdido Street Station:]</p>
<p><em>&#8220;There were three of them. They were immediately and absolutely recognizable as adventurers; rogues who wandered the Ragamoll and the Cymek and Fellid and probably the whole of Bas-Lag. They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came. They were inspired by dubious virtues. A few performed useful services: research, cartography, and the like. Most were nothing but tomb raiders. They were scum who died violent deaths, hanging on to a certain cachet among the impressionable through their undeniable bravery and their occasionally impressive exploits.&#8221;&#8211;China Mieville, <span style="text-decoration:underline;">Perdido Street Station</span></em></p>
<p>.</p>
<p>.</p>
<p>.</p>
<p>*The Vulkings were on the map in the last campaign, but never came into play.  Completely ripped off from <em>The well of the unicorn</em>.</p>
<br /> Tagged: <a href='http://mikemonaco.wordpress.com/tag/dming/'>DMing</a>, <a href='http://mikemonaco.wordpress.com/tag/fantasy-wargaming/'>Fantasy Wargaming</a>, <a href='http://mikemonaco.wordpress.com/tag/telengard-setting/'>Telengard Setting</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/mikemonaco.wordpress.com/5675/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/mikemonaco.wordpress.com/5675/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/mikemonaco.wordpress.com/5675/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5675&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Heritage games: Wizards &amp; Heroes</title>
		<link>http://mikemonaco.wordpress.com/2012/01/11/heritage-games-wizards-heroes/</link>
		<comments>http://mikemonaco.wordpress.com/2012/01/11/heritage-games-wizards-heroes/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 17:30:10 +0000</pubDate>
		<dc:creator>mikemonaco</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Figures]]></category>
		<category><![CDATA[Dark Tower]]></category>
		<category><![CDATA[Heritage Models]]></category>
		<category><![CDATA[knights]]></category>
		<category><![CDATA[wargames]]></category>
		<category><![CDATA[wizards & heroes]]></category>

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		<description><![CDATA[Back in about 1980 or &#8217;81, Heritage Models USA was releasing a lot of rules to go with their miniatures.  The &#8220;Paint &#8216;n&#8217; Play&#8221; sets (Crypt of the sorcerer, Cavern of Doom) even made it into Sears and Montgomery Ward catalogs*. They also released a much more ambitious system, Knights &#38; Magick, which I&#8217;ve only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mikemonaco.wordpress.com&amp;blog=8992544&amp;post=5616&amp;subd=mikemonaco&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Back in about 1980 or &#8217;81, Heritage Models USA was releasing a lot of rules to go with their miniatures.  The &#8220;Paint &#8216;n&#8217; Play&#8221; sets (<em>Crypt of the sorcerer</em>, <em>Cavern of Doom</em>) even made it into Sears and Montgomery Ward catalogs*.</p>
<p>They also released a much more ambitious system, <em>Knights &amp; Magick</em>, which I&#8217;ve only seen in bits &#8212; getting a used copy of the boxed rules booklets will cost you something between treasure type G and H.  My brother got one of the &#8220;Paint &#8216;n&#8217; Play&#8221; sets associated with it (<em>Knights of King Arthur</em>, which pitted Arthur and some knights vs. Mordred and his) so we probably saw a brief explanation of the rules there, but for some reason never tried them out &#8212; come to think of it, I think we had an incomplete set, lacking the rules, based on some stuff that I&#8217;ve seen online.  There was also a <em>Merlin</em> game with some simple magic rules for a game dueling wizards: Morgana La Fey and Merlin could cast spells at each other, and summon various servitors, to duke it out.  The rules of both of these have been scanned here or there online, and I guess you could reconstruct the core mechanics from those two samples (authored by Arnold Hendricks and Greg Sanford) although apparently the Knights &amp; Magick  <span style="text-decoration:underline;color:#0000ff;"><strong><a href="http://jrients.blogspot.com/2012/01/fantastic-adventures-of-sir-nebbish.html" target="_blank"><span style="color:#0000ff;text-decoration:underline;">boxed set was stuffed full of awesome</span></a></strong></span>, and sounds like exactly the sort of game I&#8217;d like to run some time.  But those rules are are in a sort of limbo; no-one seems to know who owns the rights to them any more.</p>
<div id="attachment_5622" class="wp-caption aligncenter" style="width: 480px"><a href="http://mikemonaco.files.wordpress.com/2012/01/kmknights2.jpg"><img class="size-full wp-image-5622" title="K&amp;Mknights2" src="http://mikemonaco.files.wordpress.com/2012/01/kmknights2.jpg?w=470&#038;h=430" alt="" width="470" height="430" /></a><p class="wp-caption-text">A pair of knights from the Knights &amp; Magick line; the axeman&#039;s axe is a replacement. I love the simple but dramatic poses of the figures in this line.</p></div>
<p>They also released a series of mini-games,  some of which included plastic miniatures (!).  These included<em> Woman Warrior</em> and <em>Cleric&#8217;s Quest</em>; I&#8217;m not sure if there were others. The rules for these may have been based on their <em>Swordbearer</em> RPG.  The rules were credited to B. Dennis Sustare.</p>
<p>Another set of rules Heritage released was much less ambitious &#8211; <em>Wizards &amp; Heroes</em>.  Coming in at just four pages, I was able to find the complete rules at a Yahoo group.  They are numbered &#8220;8210&#8243; and priced 25 cents &#8230; I am pretty sure they either came with a catalog, or could be ordered for $.25 and a SASE.  The rules are extremely simple and designed to run fast skirmish-sized battles &#8212; perhaps a dozen minis to a side, although in principle you could also rune mass battles with the rules, if you come up with some rules for units moving in groups.</p>
<p>Each figure has three stats &#8212; fighting, armor, and missiles.  These are rated 1-5, and you hit (or save in the case of armor) by rolling equal to or under the stat&#8217;s number.  The turn has four phases:</p>
<ol>
<li>player one moves, player two shoots;</li>
<li>both sides melee;</li>
<li>player two moves, player one shoots;</li>
<li>both sides melee</li>
</ol>
<p>You roll at at the start of the game for who will be player one and two (high roll is player one).  Some figures might be Heroes or Wizards, and these have some extra powers &#8212; Heroes get two attacks in melee, and wizards can cast spells instead of taking another action in any phase.  Wizards can be level 1-4, and can cast one spell per level per turn (a level 4 wizard would have to forgo moving, missiles, and both both melee phases to cast four spells).  A neat idea in the rules is that wizards gain levels only by surviving battles, and start as level one, so you have to keep your wizard alive three battles in a row to make it to fourth level!  The spell list is very similar to the ones in the Paint &#8216;n&#8217; Play games. There is also a rudimentary points system to buy troops, and optional rules for morale, parrying &amp; wounds (so a hero might take more than one hit) and monsters (which basically use spell-like powers and are statted out like regular troops).  The rules, like most of the miniatures rules from Heritage, were designed by Arnold Hendrick, and they certainly resemble the presentation and ideas of the other sets. They were published in 1980, and remind me of the &#8216;free&#8217; simple rules you&#8217;d find in Prince August catalogs and the Ral Partha &#8220;<em>Rules According to Ral</em>&#8221; &#8212; there is no question the rules exist mainly to sell miniatures, but they are so rules-light that I am tempted to use them the next time my gaming group gets together but for whatever reason we don&#8217;t play D&amp;D.  The only problem is that the version I found is a pretty poor scan and in jpeg format to I&#8217;d really need to retype them for reference.</p>
<p>Given their simplicity, and expandability, they might be a good basis for the <em>Dark Tower</em> game I&#8217;ve been thinking about &#8212; begin with a hero, who builds up a band of followers, searches tombs and ruins for gold and relics, and eventually besiege the Dark Tower, ideally all on one table with maybe a side table for the dungeon crawls, <em>Crypt of the Sorcerer</em> style.  That could a day or two of epic gaming&#8230;</p>
<p>.</p>
<p>.</p>
<p>.</p>
<p>*I am not sure if the &#8220;<span style="text-decoration:underline;color:#0000ff;"><strong><a href="http://boardgamegeek.com/boardgame/14548/famous-monsters" target="_blank"><span style="color:#0000ff;"><em>Famous Monsters</em></span></a></strong></span>&#8220;** and Superhero sets made it into the catalogs too but I think they must have, since they were an even more mainstream theme.  Unfortunately neither of those sets is very well documented online.  The two fantasy sets are available as scans at the Heritage Reference Yahoo group (my &#8220;Dungeon Delvers&#8221; rules are based on them too) &#8212; and of course Scottsz is still hard at work creating what I think of as an &#8220;Advanced&#8221; version, <em>Sorcerers of Doom</em>, which from what I&#8217;ve seen is a really awesome sort of combination of the original rules, plus a well thought out system to keep it DM-less while running more complex adventures than the random-table-driven originals&#8230;one could even run an old TSR module solo using these rules with a few tweaks.</p>
<p>**Apparently there was once an effort to re-publish this game, with Reaper minis back when they were recasting some Heritage minis, but the <span style="text-decoration:underline;color:#0000ff;"><strong><a href="http://web.archive.org/web/20080206075355/http://www.gamebit.com/publish/beacon/monster/monster.html" target="_blank"><span style="color:#0000ff;text-decoration:underline;">announcement page</span></a></strong></span> (link goes to Wayback machine capture) seems to have come &amp; gone in a flash. Copyright/trademark issues?</p>
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