The Age of Mythology figures I ordered back on the 11th were waiting for me when I got home from work yesterday, but I haven’t had time time to do much more than cut a few off the sprues and wash them. I was totally wiped out with a head cold and even stayed home from work today over it.
The figures are pretty close to standard 1/72 scale (i.e. significantly smaller than 25mm figures. More like 20mm, and like 1/72s they generally have normal proportions (metal 25’s tend to have very exaggerated features, particularly heads and hands, because metal figures are usually sculpted at their actual size while plastic 1/72s are sculpted much larger and reduced by a pantograph milling machine.
Anyway I think I can get about five passable adventurers from each theme, if the Egyptians hire a Greek mercenary since that set is short on fighters. The Norse set has a glut of fighters, though, so I think I’ll do some minimal conversions to make a spear into a staff and an axe into a rod or mace, just so they will have some variety.
You can see good pics of the sets here at Plastic Soldier Review.
The current roster of adventurers then will be, for the Greeks: a ‘hero’ (Hercules figure), a hoplite, a rogue (the Argonaut-looking figure), a centaur, and a sorcerer (the spear-armed hero). Norse: a Berserker (the guy with two axes), a dwarf, a huscarl, a wizard (not sure what to call him), and a priest. Egyptian: A mage, a priest, a javelin-man, a Greek mercenary, and the Son of Osiris.
The peasants from each box will serve as minor monsters (Greek lost souls, Norse Draugr, or Egyptian animated Ushabti); I am still working out the rest. My initial idea was to make a troll=a cyclops=a sphinx etc. with each set having a functionally equivalent set of monsters, but since three sets will be going to one family, I’d rather make the monsters all different too, so there will be more replay-ability (I imagine one nephew taking his characters through the other’s dungeon, or that they may make up new encounter tables on their own. (I’m probably projecting!)
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