Mad Meg, adventurer

One of Bruegel’s less famous paintings is “Mad Meg.”

I always liked the Triumph of Death more but from a D&D perspective, there is a lot more here. ToD is all skeletons raining death on people. Mad Meg shows a hardcore adventurer — Mad Max’s great-grandmother, I suppose — Mad Meg!

Check her out. Partial armor (is that a pot on her head?), bastard sword, and huge swag bag, already overflowing with loot, and she’s still charging headlong into that most mythic of dungeons, the Mouth of Hell.

And check out her henchwomen, kicking some demon ass.

Yeah, I know Bruegel was illustrating Netherlandish proverbs about greed and vengeful women and what not. But this is the venality of adventurers that the Old Man in the Mountain writes about. Go get ’em, Meg!

Here’s the Open Creative Commons Game Content System-Neutral stats you’ll need for Mad Meg, should she appear in your games.

<grabs 3d6>

Strongness: 14

Dextrousness: 12

Intestinal Fortitude: 8

Intellect: 13

Wizenedness: 8

Charismaticness: 10

Not very good stats, but not impossible to work with. As a Henchwoman for hire, Meg is a level 2 Fighting Person. She has cobbled together armor equivalent to Mail. (There is no such thing as “chain mail.” That is a silly redundancy. “I don my Chain Mail and wield a Blocking Shield and Stabbing Spear, for I am a doof.”) She carries a war sword, which most gamers will call a bastard sword. Her luck gives her the maximum Abstracted Damage Capacity Points (HP) possible for her level, with Intestinal Fortitude adjustments. She also tends to pick the optimal (in terms of loot) path/action/door in any multiple choice situation. If encountered later on in her career, she has advanced to sixth level Fighting Person, having cashed in tons of loot from Hell. She’ll have a magic item or two as well, although she may not even realize they are magical, they just looked valuable to her. She’ll have 2d6 retainers, mostly townswomen who have been lured into adventuring by the promise of easy treasure, and her luck has rubbed off on them, too, so while they are 0-level Humans, they each have 6 HP.  They are also well-armed and fearless.

Mad Meg is voraciously greedy and stupidly brave, and only her astonishing luck has allowed her to venture repeatedly into the Hellmaw and return over and over loaded with loot. She can draw a crude a map of several levels of the dungeon, but being Hell it changes subtly each time you return and her map will only show the route she’s taken, which is completely stripped of treasure. 

Published in: on April 16, 2010 at 12:53 pm  Comments (4)  
Tags: ,

The URI to TrackBack this entry is:

RSS feed for comments on this post.

4 CommentsLeave a comment

  1. Awesome.

    • Thanks!

  2. I believe that that’s to distinguish it from ring mail…

    • Yeah, I know. The Victorians called every kind of armor “mail” and D&D carried on the tradition. At least there’s no “leather mail.” Grumble grumble.

      I believe some of the misnomy goes back to scholars looking at different depictions of mail in art and assuming each depiction was a different kind of armor.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Wayne's Books

Game Gallery ~ Photo Blog

Ann's Immaterium

Writing, gaming, miniature painting, physical culture, and other dark procrastinations.


Collecting, modelling, painting and wargaming in 28mm

Dragons Never Forget

What were we talking about again?

This Stuff is REALLY Cool

Young scholars enthusiastic to tell you about COOL RESEARCH STUFF

Fail Squad Games

Tabletop games and adventures

Chuck Wendig: Terribleminds

Hey Did You Know I Write Books

Save Vs. Dragon

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut


Old School Roleplaying and related musings

Hobgoblin Orange

My return to the world of miniature figure painting and RPGs

The Book Reviews You Can Trust!

Dawn of the Lead

Miniature wargaming and the occasional zombie

The Blog

The latest news on and the WordPress community.


Miniature Motivation

Take On Rules

Jeremy Friesen - a poor soul consumed by gaming.

Age of Dusk

Roleplaying, reviews and associated paraphernalia.

Roll to Disbelieve

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

A Book of Creatures

A Complete Guide to Entities of Myth, Legend, and Folklore

Making the Past

Diary of an apprentice swordsmith

Ancient & Medieval Wargaming

Using De Bellis Antiquitatis, with the odd diversion...

Riffing Religion

Prophets should be mocked. I'm doing my part.


Magazine of Thrilling Adventure and Daring Suspense

2 Warps to Neptune

Surveying the Gen X landscape and the origins of geek

Dagger and Brush

Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides


A lair for gaming, sci-fi, comics, and other geekish pursuits.

I bought these adventure and review them so you don't have to.

9th Key Press

Maps, supplements, and inspiration for roleplaying games.

The Rambling Roleplayer Archives

This site is no longer being updated. Check out the new site at

The History Blog

History fetish? What history fetish?

Sheppard's Crook

The occasional blog of a closet would -be wargamer and modeller

10 Bad Habits

Probably not the Justin Howe you were looking for

The Weekly Sift

making sense of the news one week at a time


Just another site

%d bloggers like this: