Fantasy Wargaming cover to cover (XX)

Passive magic
This is chiefly divination (gathering information), and for this type of magic, Intelligence is actually as important as Faith. The overall mana costs are lower too, so beginning mages will probably do more divination than sorcery. Two main kinds of divination are possible. The first kind relies on the system of correspondences more than personal power, and involves sophisticated techniques like astrology and tarot cards. Only High Sorcerers and Cabalists use this kind. This kind uses very little mana but takes a lot of time. The other kind concentrates the mage’s power into some focus to see into the Ethereal plane. The focus might be a crystal ball, a pool of ink, the entrails of an sacrificed creature, etc. Wizards, Witches, and Peasant mages use this kind. This kind of divination uses more mana but is also much faster. Standing in between these two is the Runic (dark ages) sorcerer, who uses divinatory “runic rods” as a focus, but these are also designed to take advantage of correspondences. These runic rods also help in active magic, unlike the other diniatory devices.
In fact, it is also possible to gather information in at least two more ways — dreams/visions and certain religious ceremonies, but those use different mechanics.

Divination uses a modified version of the BMC(1) calculations, where the difficulty/complexity of the question, and the Intelligence of the mage, factor in. This allows the question to be asked, but does not determine the answer. The nature of the question determines how it will be answered. The text encourages questions about future events to be interpreted as regular informational questions, when possible (One example presented is “Will so-and-so give me V.D.?” which should be interpreted as a “detect disease” type of question. No, really; that’s the example.) If the question can’t be re-interpreted, the GM is advised to roll, with 1-60 = yes, 61-100 = no! The GM is reminded the “stars” always have an out should this be wrong, since the future is never certain.
Other questions are answered according to their complexity as described on a chart (the two kinds of divination have different DDs and mana costs for different questions), and zodiacal controllers/diminshers affect this too.

In additon, characters with a Faith of 12+ may have prophetic dreams/visions, and characters with high Intelligence may interpret these dreams and visions. The chances of having a dream can be increased by taking preparations (using the normal methods of mana accumulation) and then spending mana. Interpretations may yield anything from a major secret of the adventure or an NPC to a wild lie, depending on how well the interpreter rolls. It is also mentioned that dreams cost 1-3 mana or 1-2 Endurance points, but there is no explanation as to how to choose. I suspect the Endurance cost is taken if there is not mana available, and one might extrapolate that other mana costs might be payable in Endurance in an emergency.

Next up: the mage “classes” in more detail. Yes, you’d think they’d be described in character creation but that’s how FW rolls. You need to read the whole book to play.

Advertisements
Published in: on August 15, 2010 at 10:11 am  Leave a Comment  
Tags: , , ,

The URI to TrackBack this entry is: https://mikemonaco.wordpress.com/2010/08/15/fantasy-wargaming-cover-to-cover-xx/trackback/

RSS feed for comments on this post.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

This Stuff is REALLY Cool

Young scholars enthusiastic to tell you about COOL RESEARCH STUFF

Fail Squad Games

Tabletop RPG Products

Cigar Box Battle

An online resource blog for gamers and geeks focused on wargames miniatures and board games and role playing games

terribleminds: chuck wendig

Chuck Wendig: Freelance Penmonkey

Save Vs. Dragon

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

POWER WORD KILL

Old School Roleplaying and related musings

Hobgoblin Orange

My return to the world of miniature figure painting and RPGs

booksandopinions.com

The Book Reviews You Can Trust!

Dawn of the Lead

Zombies and Miniature Wargaming

The WordPress.com Blog

The latest news on WordPress.com and the WordPress community.

hosercanadian

Miniature Motivation

Take On Rules

Jeremy Friesen - a poor soul consumed by gaming.

Age of Dusk

Roleplaying, reviews and associated paraphernalia.

Roll to Disbelieve

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

A Book of Creatures

A Complete Guide to Entities of Myth, Legend, and Folklore

Making the Past

Diary of an apprentice swordsmith

Ancient & Medieval Wargaming

Using De Bellis Antiquitatis, with the odd diversion...

Riffing Religion

Prophets should be mocked. I'm doing my part.

Cirsova

An encyclopedia of the Cirsovan empire, thoughts on Gaming, Music and more.

2 Warps to Neptune

Surveying the Gen X landscape and the origins of geek

Inside the Shadowbox

Rolling the dice. Writing the words. Pushing the buttons. Eating the bacon. Smiling and waving.

Dagger and Brush, Daggerandbrush, dagger brush

Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides

Fractalbat

A lair for gaming, sci-fi, comics, and other geekish pursuits.

tenfootpole.org

I bought this stuff and read it so you don't have to.

Role Play Craft

Crafting ideas, options, and modules for your role playing campaign.

The Rambling Roleplayer

A collection of advice, essays, and rambling rants about tabletop gaming and other geekiness. Often updated Monday-ishly.

Sheppard's Crook

The occasional blog of a closet would -be wargamer and modeller

10 Bad Habits

Probably not the Justin Howe you were looking for

The Weekly Sift

making sense of the news one week at a time

inthecitiesdotcom

Just another WordPress.com site

Lost in Time

"What happened to Claw Carver?"

chieflyill

gaming, graphics, and genrefication

Stuffed Crocodile

Mazes, Martians, Mead

Metropollywog

Role-Playing Games, Medieval History, Assorted Legends and Myths, and My Stupid Life.

%d bloggers like this: