Telengard house rules outline

I’m going with Labyrinth Lord. I’ll house rule a few things but I really like the basic rules. I’m thinking I’ll house rule:

  1. Races and classes. All normal Labyrinth Lord classes will be used, as written. Half-elves and Half-orcs will be playable too — they just use human Classes (Fighter, Thief, etc.) with no mechanical difference from humans.  Additional classes and races become available as the game develops and the Adventurers’ Guild develops new training programs.
  2. Skills. I’m stealing the LotFP:WF skill system. One addition is that all characters get to add a point to one skill for their “background.”  I’ll work out the details later.
  3. Combat. I will use the “Shields shall be splintered” rule from Trollsmyth. Metal shields have two uses, wooden shields one.
  4. I will use the “Super-simple combat maneuvers”.
  5. I will adopt something very close to the Robertson Games “Choose your weapon” rules for weapons.
  6. Critical hits? Maybe. It will just be maximum damage, no doubling.
  7. Entourage. Begin with Henchmen numbering 1/2 you maximum retainers according to CHA. Dump stat indeed!  These are 1st level NPCs who are loyal to the PC and available as instant replacement characters should the almost inevitable happen and a PC dies.  They must be equipped from the PC’s starting money, and can optionally be left behind in the Adventurer’s Guild if desired.
  8. Clerics will use spell books (=prayer books). Begin with all 8 1st level spells in it and two 2nd level spells.
  9. Ritual magic.  In addition to what is memorized, you can cast any spell in your book or from a scroll, but it takes 1 turn per spell level. If higher level spell than you can normally cast, failure or disaster is possible.
  10. Clerics begin the game Lawful, but otherwise characters begin Neutral.  Alignment may be changed, of course, as characters develop.
Advertisements
Published in: on September 28, 2010 at 6:00 am  Comments (2)  
Tags: , ,

The URI to TrackBack this entry is: https://mikemonaco.wordpress.com/2010/09/28/telengard-house-rules-outline/trackback/

RSS feed for comments on this post.

2 CommentsLeave a comment

  1. 8) how about they recieve spell book from church at 2nd level.

  2. Yeah, that makes perfect sense since clerics don’t spells until 2nd level.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

This Stuff is REALLY Cool

Young scholars enthusiastic to tell you about COOL RESEARCH STUFF

Fail Squad Games

Fail Squad Games

Cigar Box Battle

An online resource blog for gamers and geeks focused on wargames miniatures and board games and role playing games

terribleminds: chuck wendig

Chuck Wendig: Freelance Penmonkey

Save Vs. Dragon

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

POWER WORD KILL

Old School Roleplaying and related musings

Hobgoblin Orange

My return to the world of miniature figure painting and RPGs

booksandopinions.com

The Book Reviews You Can Trust!

Dawn of the Lead

Miniature wargaming and the occasional zombie

The WordPress.com Blog

The latest news on WordPress.com and the WordPress community.

hosercanadian

Miniature Motivation

Take On Rules

Jeremy Friesen - a poor soul consumed by gaming.

Age of Dusk

Roleplaying, reviews and associated paraphernalia.

Roll to Disbelieve

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

A Book of Creatures

A Complete Guide to Entities of Myth, Legend, and Folklore

Making the Past

Diary of an apprentice swordsmith

Ancient & Medieval Wargaming

Using De Bellis Antiquitatis, with the odd diversion...

Riffing Religion

Prophets should be mocked. I'm doing my part.

Cirsova

An encyclopedia of the Cirsovan empire, thoughts on Gaming, Music and more.

2 Warps to Neptune

Surveying the Gen X landscape and the origins of geek

Inside the Shadowbox

Rolling the dice. Writing the words. Pushing the buttons. Eating the bacon. Smiling and waving.

Dagger and Brush, Daggerandbrush, dagger brush

Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides

Fractalbat

A lair for gaming, sci-fi, comics, and other geekish pursuits.

tenfootpole.org

I bought this stuff and read it so you don't have to.

Role Play Craft

Crafting ideas, options, and modules for your role playing campaign.

The Rambling Roleplayer

A collection of advice, essays, and rambling rants about tabletop gaming and other geekiness. Often updated Monday-ishly.

Sheppard's Crook

The occasional blog of a closet would -be wargamer and modeller

10 Bad Habits

Probably not the Justin Howe you were looking for

The Weekly Sift

making sense of the news one week at a time

inthecitiesdotcom

Just another WordPress.com site

Lost in Time

"What happened to Claw Carver?"

chieflyill

gaming, graphics, and genrefication

Stuffed Crocodile

Mazes, Martians, Mead

Metropollywog

Role-Playing Games, Medieval History, Assorted Legends and Myths, and My Stupid Life.

%d bloggers like this: