Draft of a Labyrinth Lord skill system

Plundering some of the ideas in Brave Halfling’s Delving Deeper — Skills and from Raggi’s LOTFP:WF rules, I’ll be using a stripped down skill system in the Telengard campaign.

  1. All skills will use a simple d6 roll — roll your number or under to succeed (some rolls will be made by the GM for suspense, like Find Traps)
  2. The skills will consist of the following (available to all characters): Climb/Swim, Search, Find Secret Doors, Find Traps, Survival, Read Languages, Sleight of Hand, Stealth, and Tinkering. All characters begin with a 1 in 6 chance to succeed at each of these, except Elves and dwarfs get a 2 on Secret doors.
  3. Additional skill-like abilities reserved for specific classes/races will be: Find Stonework Traps (Dwarfs get a 2), Detect Depth/Slope/New Construction (Dwarfs get a 2), Disappear Indoors (Halflings get a 4), Disappear Outdoors (Halflings get a 5), Sneak Attack (all default to zero, but Thieves can increase it exactly as per LOTFP:WF), Surprise Chance (2 for all but elves, who have a 1).
  4. All characters get one more point to assign to any skill (not abilities) & should explain this as part of their background. They may propose a new skill of similar utility instead and get a skill of 1 (in some cases maybe more). Thieves get three more points at first level (so a total of 4) and two at each level thereafter.
  5. Higher attributes and levels don’t affect the skills (apart from Thieves gaining points with levels).
  6. There will occasionally be opportunities to learn new skills or get an additional point on one from training, but these will be infrequent.
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Published in: on September 30, 2010 at 6:00 am  Comments (5)  
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5 CommentsLeave a comment

  1. Sounds good to me! Couple of questions / thoughts
    Search vs Find Secrete doors, whats the difference?
    Add hear noise to the everyone list and give all demi humans 2 and human 1. Only thieves could improve.
    Surprise give halflings a 2 too

    • Good catch! Definitely add Hear Noise. Maybe there is no need for Search then. I can’t remember what how it’s described in LOTFP but that is probably where it came from.
      I may split Tracking off from Survival, not sure. There is no Ranger class yet anyway.

  2. I would leave them combined (survival and tracking)
    Also I would disallow anyone haveing more pips on a skill than levels. ie no 2 level thief with 5 sneak attack.

  3. Found some one else Ideas… They look good I would add Survival and keep your progression

    http://robertsongames.com/dnd/skill-checks-classic-dnd

    Skill Checks – d6

    All Classes
    Hear Noises, Find Secret Doors, Find Traps: 1

    Dwarf
    Find Secret Doors, Find Traps: 2

    Elf
    Hear Noises, Find Secret Doors: 2

    Hobbit
    Hear Noises, Hide: 2 (5 for Hiding in Woodlands)

    Thief
    Hear Noises, Pick Pockets, Move Silently: 2 (+1 at Levels 4,6,8)
    Find/Remove Traps, Hide in Shadows, Pick Locks: 1 (+1 at Levels 3,5,7,9)
    Climb walls: 5

    • That’s a great system too. Clearly great minds think alike (or small minds run in the same gutters?).


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