Draft of a Labyrinth Lord skill system

Plundering some of the ideas in Brave Halfling’s Delving Deeper — Skills and from Raggi’s LOTFP:WF rules, I’ll be using a stripped down skill system in the Telengard campaign.

  1. All skills will use a simple d6 roll — roll your number or under to succeed (some rolls will be made by the GM for suspense, like Find Traps)
  2. The skills will consist of the following (available to all characters): Climb/Swim, Search, Find Secret Doors, Find Traps, Survival, Read Languages, Sleight of Hand, Stealth, and Tinkering. All characters begin with a 1 in 6 chance to succeed at each of these, except Elves and dwarfs get a 2 on Secret doors.
  3. Additional skill-like abilities reserved for specific classes/races will be: Find Stonework Traps (Dwarfs get a 2), Detect Depth/Slope/New Construction (Dwarfs get a 2), Disappear Indoors (Halflings get a 4), Disappear Outdoors (Halflings get a 5), Sneak Attack (all default to zero, but Thieves can increase it exactly as per LOTFP:WF), Surprise Chance (2 for all but elves, who have a 1).
  4. All characters get one more point to assign to any skill (not abilities) & should explain this as part of their background. They may propose a new skill of similar utility instead and get a skill of 1 (in some cases maybe more). Thieves get three more points at first level (so a total of 4) and two at each level thereafter.
  5. Higher attributes and levels don’t affect the skills (apart from Thieves gaining points with levels).
  6. There will occasionally be opportunities to learn new skills or get an additional point on one from training, but these will be infrequent.
Published in: on September 30, 2010 at 6:00 am  Comments (5)  
Tags: ,

The URI to TrackBack this entry is: https://mikemonaco.wordpress.com/2010/09/30/draft-of-a-labyrinth-lord-skill-system/trackback/

RSS feed for comments on this post.

5 CommentsLeave a comment

  1. Sounds good to me! Couple of questions / thoughts
    Search vs Find Secrete doors, whats the difference?
    Add hear noise to the everyone list and give all demi humans 2 and human 1. Only thieves could improve.
    Surprise give halflings a 2 too

    • Good catch! Definitely add Hear Noise. Maybe there is no need for Search then. I can’t remember what how it’s described in LOTFP but that is probably where it came from.
      I may split Tracking off from Survival, not sure. There is no Ranger class yet anyway.

  2. I would leave them combined (survival and tracking)
    Also I would disallow anyone haveing more pips on a skill than levels. ie no 2 level thief with 5 sneak attack.

  3. Found some one else Ideas… They look good I would add Survival and keep your progression

    http://robertsongames.com/dnd/skill-checks-classic-dnd

    Skill Checks – d6

    All Classes
    Hear Noises, Find Secret Doors, Find Traps: 1

    Dwarf
    Find Secret Doors, Find Traps: 2

    Elf
    Hear Noises, Find Secret Doors: 2

    Hobbit
    Hear Noises, Hide: 2 (5 for Hiding in Woodlands)

    Thief
    Hear Noises, Pick Pockets, Move Silently: 2 (+1 at Levels 4,6,8)
    Find/Remove Traps, Hide in Shadows, Pick Locks: 1 (+1 at Levels 3,5,7,9)
    Climb walls: 5

    • That’s a great system too. Clearly great minds think alike (or small minds run in the same gutters?).


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Wayne's Books

Game Gallery ~ Photo Blog

Ann's Immaterium

Mostly physical culture but also writing, gaming, and other dark procrastinations

Skarloc´s

Collecting, modelling, painting and wargaming in 28mm

Dragons Never Forget

What were we talking about again?

This Stuff is REALLY Cool

Young scholars enthusiastic to tell you about COOL RESEARCH STUFF

Fail Squad Games

Tabletop games and adventures

Chuck Wendig: Terribleminds

Hey Did You Know I Write Books

Save Vs. Dragon

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

POWER WORD KILL

Old School Roleplaying and related musings

Hobgoblin Orange

My return to the world of miniature figure painting and RPGs

booksandopinions.com

The Book Reviews You Can Trust!

Dawn of the Lead

Miniature wargaming and the occasional zombie

WordPress.com News

The latest news on WordPress.com and the WordPress community.

hosercanadian

Miniature Motivation

Take On Rules

Jeremy Friesen - a poor soul consumed by gaming.

Age of Dusk

A blog that only kills animals.

Roll to Disbelieve

"We are here on Earth to fart around. Don't let anybody tell you any different."--Kurt Vonnegut

A Book of Creatures

A Complete Guide to Entities of Myth, Legend, and Folklore

Making the Past

Diary of an apprentice swordsmith

Ancient & Medieval Wargaming

Using De Bellis Antiquitatis, with the odd diversion...

Riffing Religion

Prophets should be mocked. I'm doing my part.

Cirsova

Magazine of Thrilling Adventure and Daring Suspense

2 Warps to Neptune

Surveying the Gen X landscape and the origins of geek

Dagger and Brush

Miniature painting, wargaming terrain tutorials, reviews, interviews and painting guides

Fractalbat

A lair for gaming, sci-fi, comics, and other geekish pursuits.

tenfootpole.org

I bought these adventure and review them so you don't have to.

9th Key Press

Maps, supplements, and inspiration for roleplaying games.

The Rambling Roleplayer Archives

This site is no longer being updated. Check out the new site at www.rpgrambler.com

The History Blog

History fetish? What history fetish?

Sheppard's Crook

The occasional blog of a closet would -be wargamer and modeller

Yesterweird

A catch all of books, games, and sundry other interests

The Weekly Sift

making sense of the news one week at a time

%d bloggers like this: