Chance favors the prepared mind

Last night I stocked a dungeon map I’d stumbled upon in my research into copper mines, using the Moldvay Basic book, and a few tables from The Dungeon Alphabet and Kelri’s Old School Encounter Reference. (I also had some of Al’s tables from Beyong the Black Gate handy but did not decide to use them, nor the DMG’s dungeon dressing tables, since I already knew the dungeon was a mine and I could make up dressing for it easily enough on the spot).

Initially I thought I’d roll up sixteen rooms and assign them logically to the sixteen numbered areas, but once I was done I didn’t feel like recopying everything I’d noted and instead I mostly kept the rolls as they fell, with a few modifications (some of the monsters from one area might be in another area or two, and a few traps/specials were moved around).  What I was very pleasantly surprised to find was that it was actually very easy to work out a “narrative” of what the hell is going on in the mines based on the various random elements.  If it goes over well in my game, I’ll go ahead and post it here.

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Published in: on October 26, 2010 at 7:00 pm  Comments (2)  
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2 CommentsLeave a comment

  1. Sounds awesome.

    For convenience, here’s a link to Kellri’s excellent work.

  2. Oops. Posted the wrong URL… Here it is!


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