Telengard Session four, or, Three men in a dungeon

At the last minute one of my players pulled out of the game (a long story–I thought he might be quitting the group entirely but not so!) so last night it was just me and Tom & John, but they did each have two characters so we said, “What the hell, let’s do this!”

There was a fair amount of roleplaying going on as the party tried to figure out what was going on with the dwarves in the mines, and in the end they heard the whole sordid tale of the Goldbug Shrooms and the evils they wrought (as detailed in the earlier post about keying the mine map). They decided to clear out the mines of kobolds and monsters and try to reason with the dwarves, as well as look for the gnomes who had disappeared in the mines earlier (the original purpose of the dwarves going had been to look for the gnomes!).

They managed to defeat all the kobolds although they had to kill most of the remaining dwarves. They finally secured the area and put up a sign outside the mine, warning passerby of the Goldbug Shrooms within, and then they planned to go looking for the cure, which they learned is believed to be in the Alabaster Tower. (I’ll link to that after they play it, I don’t want anyone in the game “accidentally” reading that module!)

With time to kill (the tower only appears on the night of a full moon), they checked out another side-mission, this time the rats in the cellar of a local bar. This was surprisingly lethal. Grumble the dwarf was transformed into a giant rat, Big Mac the fighter was mortally wounded, and Echinacia the Elf was killed outright. Somehow they managed to defeat the 5 HD rat-monster and a 4th level dwarf (not to mention hordes of rats and 16 giant rats!). Big Mac was saved by magical healing but Echinacia has gone to Alfheim. A replacement character (a cleric) was generated.

Richard plans to retire Swinlow, whose torture of the dwarf last time created such a ruckus, but has not said what his replacement will be or if Longine the Fighter will be back. But as far as I can tell Richard will be back, which is a relief. He left at the beginning of this session, in a bit of a huff, but he’s already over it and admits he had not entirely game-related reasons for leaving (although some cutting comments Tom made, along with talk of legal proceedings and judicial duels, did appear to be the immediate irritant). Anyway after Tom & Richard talk I’m sure they’ll patch things up. They worked together for a long time and are very good friends but have a weird antagonism sometimes that I’m helpless to intervene with. I’ll probably remind them both next time that it’s no fun for me when they get all up in eachother’s face like that. I’ve definitely been guilty of causing trouble in games every now and then but that’s no excuse for them!

Anyway this was a good reminder that since we lost a player already (to a combination of his time limitations and his shifting interest to WH40k) we really need to get a couple more players. As it stands we’re back in the old position of barely having enough warm bodies for a good game.   We did have a good time this time with only two players, and I remember some fun games with two players and one DM, and even some good solos back in 1980s, but we all really enjoy the sociability of a bigger group.  Also, the more players, the more the unexpected happens!

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Published in: on November 5, 2010 at 6:00 am  Leave a Comment  
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