These are some oldish Citadel “Squigs” which I used as stand-ins for giant geckos in the Telengard game. Giant lizards are sort of passe and frankly part of the appeal of DMing is getting to use all my weird figures. So when I was stocking the random parts of my dungeon I decided to use these dudes but otherwise keep the Gecko stats. I added a special ability to them too, since they hop and have giant maws, but it did not come up in play.

Yes, those are mushrooms growing on blueboy’s head. No one tried eating them, but they do work like random potions.

So to recap, they use stats identical to Giant Geckos in B/X D&D, but they jabber endlessly, parroting things they’ve heard humanoids and adventurers say, like “What in Hel is that?” and “Get it off me!” If they roll a natural 20 to attack, they have jumped up and clamped onto their victim’s head, after which hits are automatic as they nosh on the character’s neck. One in three squigs will have d6 weird mushrooms growing on them, which, if eaten within 6 hours of being picked, act as random potions (roll when eaten, cannot be more specifically identified even with spells — they must be eaten). I would roll randomly for each mushroom, too.

They also have rat-like tails. Don’t ask me how they managed to put band-aids on their posteriors either. Maybe there is a handler or monster vet somewhere in the dungeon.

Published in: on December 6, 2010 at 6:00 am  Comments (1)  
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One CommentLeave a comment

  1. Awesomely weird. Weirdly awesome? I love them screaming “Get it off me!” as they attack!

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