Bogeys — finish my table

One of the really odd but somehow cool things Fantasy Wargaming had in the character generation process was ‘bogeys’ — a chart of characteristics that helped individualize characters with personality traits, advantages, and quirks.  The table was constructed so that when you roll a percentile, a 01-32 was nothing, and all the remaining odd numbers were bad traits/stigmas/disadvantages, and all the even numbers were beneficial/advantageous traits.

The problem with the original bogey table in my opinion was that there were an inordinate number of sexual traits — you might roll bisexual, homosexual, fetishes, etc.  I guess I’d just rather leave sex out of the game, or at least not encourage a player to make their character’s sexual preferences a defining trait for roleplaying.  So I mostly took them out.  There are also bogeys like heretic/atheist/Jewish/Muslim … which I can understand being a major thing in a medieval game but for fantasy, I’d rather avoid that kind of stuff too.

So my bogey table made a lot of changes, and I took GURPS’ advantages and disadvantages for more inspiration, and came up with this chart.

I think in hindsight, there are way too many “choice” results, and I should either use two d30 tables, or revert 1-32 to “Nothing”s.  Or add 30 more results.  That seems like the kind of thing that would make a good crowdsource/Gygaxian democracy project.  So hey — if you can think of some more traits that would fall in line with these, drop ’em in the comments. Generally speaking, if there is any kind of mechanical effect, they should be a plus or minus one to certain rolls, nothing too major. I just copied the table from my document, which used two columns, so all the odd are first and then the evens.  I’ll fix it in the final version if I can get some more entries.  you’ll notice hald-elf and half-orc are bogeys, as I am using race-as-class and assume that half-humans just use human classes.

01-32: even, player’s choice; odd, DM’s choice

33. Ugliness, -1 Cha

35. One eye/one hand/no nose etc.

37. Poor sight. Can’t read or -1 to hit with missiles

39. Hard of hearing

41. Stammer

43. Limp, base move 25′ (15′ if dwarf)

45. Asthma/Allergy, -1 Con

47. Belligerent

49. Gullible, -1 Int

51. Insomnia

53. Hypochondria

55. Alcoholism/Addiction

57. Gluttony

59. Compulsive gambler, can’t refuse a bet

61. Spendthrift

63. Miserly

65. Depression

67. Paranoia

69. Distrustful

71. Kleptomania

73. Absent-minded, -1 Wis

75. Phobia (pick one)

77. Half-orc, -1 Cha

79. Hunchback, -1 Str

81. Superstition (pick one)

83. Sense of duty

85. Vow

87. Overconfidence

89. Fanatic

91. Cowardice

93. Overweight

95. Color blind

97. Albinism

99. Dwarfism/Giantism

 

34. Beautiful. +1 Cha

36. Presence of mind, +1 save vs. fear

38. Critical thinker, +1 Int

40. Gift of sleep, can sleep anywhere, +1 Con

42. Iron stomach, +1 save vs. poison

44. High pain threshold, +1 hp/HD

46. High alcohol tolerance

48. Keen eyesight, +1 to hit with missiles

50. Keen hearing

52. Keen smell

54. Animal empathy

56. Green thumb

58. Born swimmer (x 1.5 rate)

60. Born climber (x 1.5 rate)

62. Sense of location

64. Empathy

66. Good luck (reroll any die once/session)

68. Gift of tongues, +2 starting languages

70. Half-elf, +1 Cha

72. Hot blooded, -1/die damage from cold

74. Ambidextrous

76. Common sense (one Mulligan/session)

78. Artistic talent (choose 2 arts)

80. Double-jointed

82. Tremendous lung capacity

84. Honest face (people believe you)

86. Mechanical genius

88. Graceful, +1 Dex

90. Strong willed, +1 to Will saves

92. Alert, +1 Wis

94. Barrel chested, +1 Str

96. Lightning reflexes, +1 to Reflexes saves

98. Inconspicuous, +2 to stealth checks

00. Visions (1 in 6 chance of prophetic dreams)

 

 

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Published in: on January 13, 2012 at 9:00 am  Comments (5)  
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5 CommentsLeave a comment

  1. I like it.

  2. The original traits had their own logic: during the middle-ages being homosexual could have you boiled alive, being an atheist was a one way trip to the burning stake and being jewish could make you the victim of extorsions, pogroms or exile. The church was not amused by anything that could be seen as un-christian.
    In a fantasy world, of course, those traits have not the same reason to be. But still, I would replace them with other religious driven persecutions. I don’t think churches would be more reasonable in a fantasy setting. So something as innocuous as “left-handed” can become a real disadvantage in a setting were left-handed are thought to be childrens from the devil.

  3. Just add more traits until 1-10 is pick.

  4. Interesting list. Have you considered adding: Hirsute, bow-legged, extra-digit on foot or hand, third eye, split tongue, extra joint in fingers, bird-like feet, non-prehensile tail, scaly patches on only part of their skin, completely bald, vestigial gills, nictating eye-lid, only one nostril, blow-hole on top of head, no real neck, or piebald coloration?

    • Nice ones. Maybe a little bit more gonzo than my players would prefer.

      However I understand that in the future, everyone will have blow-holes.


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