Favorite magic item

As a DM I don’t really have a favorite magic item.  For some reason when I’m not using random tables I tend to choose magic weapons other than swords so maybe those are my favorite.  I especially like weapons that are dedicated to killing a particular type of foe, because it kind of makes sense to me that someone with the ability to magic items would make them with a purpose in mind.

As a player, I’m always happy to get whatever I can so I can’t really say I have a favorite there either.  A ring of invisibility was the most prized possession of my half-orc fighter-assassin for obvious reasons, but I am a bit of a heretic about magic items in that I always prefer something that lets your character do something he couldn’t otherwise do rather than something that just enhances his existing abilities.  This might be part of what I dislike about WotC editions of D&D — you really need to have items directly related to your skills and powers to “keep up” with the CR curve.  I’d rather get a useful miscellaneous magic item than a +1 sword for my fighter… come to think of it I guess my favorite type of magic item is the miscellaneous type.

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Published in: on September 25, 2013 at 6:31 am  Comments (2)  
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  1. I think your observations are spot on. You write, “…I always prefer something that lets your character do something he couldn’t otherwise do rather than something that just enhances his existing abilities.”
    One of my beefs witht the 3.5 / 3e games we were playing a few years ago is that players who joined the campaign late and were asked to ‘roll up a higher level character’ were able to custom select magic items for their character class and thus got these real custom tweak builds where they were able to have gloves of nimbleness for their thief, helmets of charisma for their paladins, etc., whereas the people who had raised a character up from 1st level were actually less effective because they just got whatever they could randomly find along the way. SOmehow, that seemed backwards — shouldn’t the PCs who have been in the campaign the longest be rewarded for that longevity rather than penalized?

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