You can tell cause there’s my name on a tombstone, in the back there:
Dylan Hartwell, the “Digital orc“, has just published another creepy module — just in time for Halloween. I got a preview of this, being one of the proofreaders/commenters, and it’s a nice adventure with a good mix of role playing, tricks, puzzles, and funky new monsters. Also the best use of the folkloric sin-eater in a module yet.
It looks like it would be pretty fun to run, and deftly mixes horror and dungeon crawling in a way that certain a Finnish company used to…. The action centers on a graveyard, and the party must defeat a series of baddies in a variety of environments. It is a fairly traditional dungeon crawl style of adventure: enter location, defeat monsters, exit, repeat. But it is also creepy as hell in parts, and many tropes of horror are there, sometimes presented in a traditional manner, more often with a twist. Although the module was very concise when I previewed it, there was clearly enough material for several sessions of play, and you should have no problem dropping the troubled town which houses the graveyard into your campaign. I’m not even sure you have to follow the “plot” of the adventure and you might find the individual adventure sites useful little distractions when you’re DMing on the fly. (I’d keep them all linked, though, as they really fit together nicely in terms of offering a range of challenges and requiring a variety of tactics, so that the whole looks even better than the parts.)
Full disclosure, I will be getting a free copy of the module for my editing help, but have no further “interest” in this product.*
*In the sense that I am not a co-author nor receiving royalties & gain no benefit from its sales … but I do take an interest in seeing this succeed because it a cool adventure and Dylan is a cool dude who deserves success.