Plastic surgery disasters I

I spent a couple hours kitbashing some plastic figures yesterday. The original intent was to create some figures in the vein of the old Citadel “chaos thugs.” Thugs were the weakest kind of chaos warrior in Warhammer, so I can’t be too surprised they were dropped from the Warhammer line. However they had a lot of character and I always liked the mix of influences they showed — many had a lot of John Blanche’s surrealism and punk aesthetic, while others might have wandered of the set of the Road Warrior or a Mario Bava horror film. Some peak thugs here and here if you are unfamiliar. When I realized how many of the thugs I’d collected over the years seem to have disappeared, and how hard to find original castings seem to be, I thought I’d cobble together some using parts of other sets I was already interested in or already had.  My main ingredients are the Games Workshop “chaos marauder” set from about 2008 and a set of “Frostgrave cultists” from North Star Military Figures, with some pieces supplied by the GW “Flagellants” set (which will get its own post), some Zvedza soldiers from their short-lived “Ring of Rule” line, a few figures from the Lionheart board game, and a handful of chaos thug archers from the Milton Bradley/GW Battlemasters game.

The main challenge has been that the marauders are much larger than the other figures, both in terms of scale (maybe 30 mm) and build (steroid freaks). There is also a dearth of bare heads, so not nearly as many as I’d like can have mohawks or other weird hair styles like the old thugs. Still, I’m happy with a lot of them so far. More than a few will remain cultists, though, since the hoods and masks look so good.

Skeletor here just has a head from the Cultists box and the rest from the Marauders.

Body and head from Cultist set; arms from Marauders, mohawk from Battlemasters.

The hourglass is from the Flagellants set and the cleaver blade is from the really old GW “Fantasy Regiments” set, indented for an orc.

Cultist head and body, flagellant arms, with modified weapon.

Cultist with scrolls from the Flagellant set

Another somewhat pinheaded thug with a cultist head.

Marauder head on a Battlemasters body. Though the Battlemasters archers are nice, their pose is really hard to convert, and the heads are so  so I’m not getting a lot of use our of them. Also this is the first time I noticed they don’t have quivers.

Zvedza head on a cultist

Cultist head on a Lionheart peasant. Not really related to the chaos thugs and cultists but it seemed like a good fit.

Cultist with modified arm and book from Flagellant set

Another Battlemasters thug, this time with a skull from the Zvedza “Orks” set for a head.

Lionheart body with Marauder head and arms. This figure had already donated both his arms and his head to other projects so I was glad to have extra parts to “save” him!

Cultist with flagellant arms and flail

Cultist with torch from the flagellants set

These all need to have mold lines and joints cleaned up, of course. I’ll post more later. In the meantime here’s a metal figure I rehabilitated while waiting for glue to dry.

I got this poor balrog with no wings and his sword and sword hand missing for $1 out of a bin of broken or just old miniatures. The marauders had one sword-armed arm and the hand seemed like a good match so I used it to replace his hand. I have never had much luck scratch-building wings so I decided to stay a bit truer to Tolkien and leave them off (IIRC the book just refers to “wings of smoke” or something like that, not actual bat wings). I used some plumber’s putty I’ve been hanging onto for too long to extend the mane, which I will paint as fire. Maybe I’ll add more later. Though I’m open to ideas for how to add “wings” of black smoke.

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3 CommentsLeave a comment

  1. They all look great.

    • Thanks!

  2. That looks like a fun project, Mike. I might borrow this idea and cobble together some human bandits/caravan guards, etc. Thanks for sharing!


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