Skeletons and Lemures

It’s October, so what better time to paint some more undead. Click to embiggen.

The first set here are figures from the D&D “DragonStrike” board game. The detail on these guys is kind of shallow. Some of the DragonStrike figures are pretty clearly based on Ral Partha designs, but as far as I know these are not. They are pretty unique really — scythes, which are commonly associated with skeletons in the Warhammer world but not so much in D&D, and headgear that sort of recalls the art of Brom that was associated with Dark Sun. I decided that with the partial bandaging they might be at home with mummies and the Eureka skeletons I posted last time, so I made their metal all bronze. Otherwise a very simple color scheme. Their red garments and brown weapon hafts were painted with some Heritage Models paint that is more than 35 years old!

These four skeleton swordsmen painted up really fast. On the left, two Ral Partha models, on the right, two Heritage skeletons — one is from the Cavern of Doom set, and the other from the Crypt of the Sorcerer. Both broke long ago and I’ve replaced the sword on the leftmost with a bit of paper and wire, and the the far right one has the hand and scimitar from another RP skeleton.

Lastly, two Reaper Bones lemures. It was really quick to paint these too, basically just a Caucasian “flesh” base coat followed by a red wash and some pink highlights. These guy are much more bloated than the old Monster Manual illustration and if anything, more gross. Lemures are sort of the bridge between the undead and devils, being confined to the nine hells, but liable to be promoted to wraith or spectre. There was always ambiguity in the Monster Manual about the exact status of certain creatures, and I kind of prefer that to the stricter taxonomy imposed by later editions of D&D, where everything has one or more tags that define them as specific types.

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Published in: on October 11, 2017 at 4:13 pm  Leave a Comment  
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