BF Session 2

Undeterred by the PPK (partial party kill) last time, we continued the game this week. At the end of last session, the party began negotiating for a reward on goblins, in addition to the modest reward already offered for rats. They learned that goblin bandits had stolen a tax collector’s proceeds, and the sheriff offered a small sum for its return. The party also decided to hire some lantern-bearers to avoid fleeing in the dark again. Two local youths agreed to tag along. They also met with several adventurers who are new in town — two repalcement characters and a character for a regular who was absent the first session). The group now consisted of:

Gurgi, dwarf paladin (Tom)

Hieronymus Spicywiener, human cleric (Ian)

Dildo, halfling scout (absent this session) (John)

Halitosis, half-human fighter (replacing Cunning Linguist, half-human assassin killed last session, also absent) (Richard)

Alan-A-Dale, human bard/fighter (replacing Urian, human bard/fighter killed last session) (Ken)

The Elf with No Name, elf fighter/magic-user (Seth)

Todd and Rufus, lantern-bearers for hire (NPCs)

The party returned to the ruins of Ballard’s keep, entering through the stairway they found last session. The entry was eerily empty, so the party avoided the wing of the dungeon they know to have hobgoblins and instead pressed deeper into the dungeon, where they encountered two goblins with a leashed giant ferret. The party defeated them and saw a stairway down as well as two doors with ominous skulls painted on them, but wisely chose to clear the first level before going deeper.

This led them to find a passage connecting to the caves they were in last time, and they exterminated the remaining rats, finding a large hoard of copper.

Going back to the goblin side of the level, they got the drop on the sentries posted in the first room, killing them before an alarm could be sounded. They continued deeper and fought some more goblins and hobgoblins — one room had the goblins listening to a hobgoblin play crudely on Urian’s dulcimer. The Elf charmed the hobgoblin and began to disarm him, whereupon the party slew them all. A last room held the hobgoblin boss, who was readily dispatched. He had the tax collector’s strong box, still locked. Feeling a bit bolder the party investigate the doors with skulls on them, which turned out to hold a crypt. The party opened a saint’s tomb, and stole a prayerbook they found inside. They pushed deeper and found a small catacomb, from which a horde of skeletons burst. The party managed to defeat them with no losses due to good tactics. Finally they opened a sarcophagus, which proved to hold an armored zombie. The party dispatched this as well, and returned to the village to count their loot, claim their rewards, and plot their next foray.

Published in: on June 25, 2021 at 6:00 pm  Comments (1)  
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  1. Cool!


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