Fantasy Wargaming news…it’s kind of a big deal

It’s hard to believe that it was over a decade ago that I decided to revisit Fantasy Wargaming. It all began with a search of a bibliographic database (WorldCat) to see if the authors had written anything else: Bruce Quarrie was a familiar name from his books on historical wargaming, but the rest of the authors were more mysterious. The name “Bruce Galloway” turned up on an intriguing array of titles: some histories, some political tracts, even some guidebooks for hikers. I decided to find out if any of the authors were the same as the FW author, and the journey began.

Since then I’ve learned a lot more about the authors and the larger circle of people who were involved with developing the book in various ways, most of whom were very generous with their time and memories, helping me put together a picture of how the book was written. The blog posts became quite numerous as new bits emerged, and I gave the rules a cover-to-cover read. I concatenated the posts into one page, which has seen a regular flow of visits and even been cited in an academic paper on gaming. Someone even asked if I could edit the posts into a short book, and during the COVID shutdown I took up the task in earnest.

I soon discovered that there was more interest in FW than I realized, with many blogs, YouTube channels, and podcasts posting their own revisits and reviews. I also began to find more reviews from the period when it was published, and several other people passed along their finds. The one coauthor of the book who is still with us even found a cache of documents that adds a lot more more information and fills in gaps I thought unrecoverable — letters to and from the main author, notes for a sequel, and more.  The new information I’ve gathered since posting the page has revealed a lot of new information and confirmed or refuted many of the guesses and conjectures I made.

And now the book is here, with a lot of updates, corrections, and additions to what I originally wrote. It might be a book no one reads about a game no one played, but I can honestly and with pride say it will be a contribution to gaming history, covering what I still believe to be a fascinating and singular work in roleplaying game history.

Preparing the book has been a trip. Initially, I was pretty sure that a small academic press would be publishing it, but that press became a casualty of COVID. Nevertheless Heather Ford from that the press went ahead and did an amazing and flattering job of making my manuscript into a gorgeous illustrated book — providing many original illustrations no less. And we found a new home for the book at Carnegie-Mellon University’s ETC Press, a publisher of academic and trade books on entertainment technologies.

The price for the full color hardcover will be commensurate with the markup you see on academic books, partly due to the costs of distribution but also due to the higher quality paper needed for the images to come out clearly. ETC Press is an open access publisher, though, so you can also download the full PDF for free. I’m also looking at options for making another edition that will be more accessible for those using assistive technologies, or for those preferring a traditional e-book. Watch this space.

You’ve read my blog, so why should you buy or at least read the the book?

  • I added a full and as-comprehensive-as-possible literature review with all the reviews, notices and discussions of FW I could find, annotated.
  • I was given access to Bruce Galloway’s personal file of clippings and manuscripts, which answer some questions about the rules and outline the sequel to FW which would have covered the ancient/classical world. Some of that material is reproduced in appendices.
  • Heather Ford’s cool art and graphic design made this into a gorgeous artifact for your RPG research collection. I mean it really looks amazing and could be a coffee table book.
  • Lawrence Heath, who illustrated FW, has allowed me to include some of his artwork from the period, and it’s pretty dang awesome too.

Click here to download the *free* PDF of the book (or buy a hard copy) from ETC Press!

Click here to buy the full color, hardcover book from Lulu.com!

Click here to buy the full cover, hardcover book from Amazon.com 

coming soonish(?): an ebook edition for purchase

 

Published in: on February 15, 2023 at 12:52 pm  Leave a Comment  
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The buyer’s guide to Fantasy Wargaming

I’ve posted a lot about my love for Fantasy Wargaming, the (in)famous book that dared to challenge D&D and made it into mall bookstores and the Science Fiction Book Club. The fact that it had such wide distribution means that copies are still pretty plentiful on the used book market, but I’ve noticed that the listings can be rather confusing.

There were three editions of Fantasy Wargaming, each with some interesting features. They vary physically and in content. I’ve included photos of my copies, which you can, as always, click to embiggen.

The UK edition, published by Patrick Stephens Ltd., in 1981, is identifiable by the fact that it has a unique ISBN (international standard book number) — 0850594650. Physically distinctive are the extent (222 pages, 25 cm tall) and the comparatively dark printing of both text and illustrations. The dust jacket also has the most vivid color of any edition.

Cover of the Patrick Stephens (UK) edition

The UK edition

Two editions were produced in the USA by Stein & Day. The US “trade edition” or “first US edition” (I use scare quotes as it is not a named edition) is a bit larger, such that it is about the same size an AD&D book. It also had an ISBN (0812828623) for ease of distribution. The extra height and width meant they could spread the content over slightly fewer pages — xii, 208 pages, 28 cm. The cover boards are printed with the jacket design, and it has the well-known tag “The highest level of all” included on the cover. The US publisher also took the trouble to index it, and introduce a few errors. The text erroneously states that the animal table at the end of the bestiary follows on the overleaf. More importantly the first printing (1982) lacks the second page of the weapons table and instead repeats the armor table; second printing (1984?) corrects this though. Otherwise the content is mostly the same. The publisher did change British spellings to those customary in the US, and made some revisions to the explanation of money conversions which I understand introduces some inconsistency because the editor didn’t understand the references to modern British coinage. From what I can tell, at some point Henry Holt & Co. must have been involved in the distribution, as used booksellers often list them as the publisher.

Cover of the first US (trade) edition

The US trade edition as seen in Waldenbooks, B Dalton, etc.

The “book club edition” also appeared in 1982. It has no ISBN, which is usual for book club editions. It is closer to the size of typical novel, at 300 pages and just 22 cm tall. Like the UK edition it has a dust jacket, and like the trade edition it has an index. There are several internal typos, such as sentences repeated or lines reversed here and there, but as far as I can tell all printings are complete in terms of the tables. The print is noticeably fainter than that of the other editions, and the paper is rather thin. The dust jacket has the title in a box that takes up comparatively more “real estate” on the cover and Baphomet’s horns are covered by it (intentionally, perhaps, to downplay the image’s satanism in a time of Satanic panic?). Many popular magazines carried Sci Fi Book Club ads, and a thumbnail of the cover featured prominently for a while in the two-page spreads next to familiar fantasy, horror, and science fiction novels.

Cover of the Sci Fi Book club edition

The Science Fiction Book Club edition

When FW is offered for sale, the sellers may not be especially careful about which edition is on offer, at least between the US editions. It will be worth your while to ask for the page count or a photo as the speediest identifier. Otherwise note whether a dust jacket is mentioned, which points to the UK or book club edition, and the presence of “Highest level of all” either as part of the title or in the description will tell you it’s a US edition. Note also that booksellers may use the 13-digit ISBN, which technically would not appear on any printing as 13 digits were only adopted in the 21st century. But the US ISBN-13 is 9780812828627 and the UK ISBN-13 is 9780850594652. Most frustratingly, the ISBN may be on listings for the book club edition, perhaps because the seller can’t find an ISBN on it but sees the trade ISBN in some other source. (Here’s where I could write more about the dismal practices of used booksellers but that’s depressing.)

Prices vary widely. Right now the US editions can be had for under $10 but you can pay much more if you want. The UK edition is scarcer, at least in the US, but can be had for under $30 at the time of this writing. [These prices are based on a quick search at Bookfinder, an aggregator of Amazon, eBay, and various larger used book dealers. Depending on how saturated the market is, these prices can easily double or triple, at least temporarily.]

In my opinion the trade edition is nice to have as it uses larger print and some tables are more readable, but the UK edition has the most careful layout of the three.

Published in: on October 25, 2022 at 6:00 pm  Comments (3)  
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The Necromancer’s Bane

I stumbled across this very reasonably priced booklet on Wayne’s Books when I was looking at some other stuff. I’d never heard of it, but I have been getting more interested in the history of fantasy wargames so I figured I’d check it out.

I found almost nothing else about it, apart from seeing that there were two supplements shown on BoardGameGeek: The Necromancer’s Spell Book and The Necromancer Besieged. As pretty much nothing else seems to be recorded about this game online, I thought I’d record what I’ve found out.

The introduction is sparse but claims that the rules were published in 1988 “at the request of Wargamers via Irregular Miniatures,” a company that is still around. It says the rules are meant for battles in a fantasy world like Middle Earth, Hyboria, or other mythical worlds (the text later references Andelain as well), but the army & creature lists are very Tolkien-centric. The main addition to the usual Tolkien-inspired bestiary of elves, dwarves, orcs, and so on is the Unicorn, a singular creature that occasionally joins the forces of Light against the Necromancer’s forces of darkness.

The mechanics of the rules are very calculation-driven, with small “random factors” added at various points in the calculations give variable outcomes. Each race (elves, men, dwarves, orcs & goblins) have a few special characteristics, such as elves never routing from combat. They also have various defense and attack ratings, which are used to determine casualties in combat. The points value of a creature is the defense value, which ranges from 5 (for a lesser orc or a halfling) to 1000 (for wizards, demons, dragons, and the singular Unicorn, more on that later). Being armored adds 5 points to the defense score (and points cost). This is probably ok, though I can’t help but notice that different races have features that vary considerably in power. For example goblins can only fight in two ranks while most others can fight in 3 or 4,  and are much slower to change formation than other infantry, which will put them at a bigger disadvantage than their slightly reduced attack values would suggest. I’ll need to play out some combats to see how hopeless the forces of darkness really are.

The Unicorn is singled out as a unique creature and is in fact the “Necromancer’s bane” of the title. It appears in 10% of battles (randomly determined, with no points cost) on the side of the forces of Light.

The rules give basing conventions for 6mm, 15mm, and 25mm miniatures, noting that Irregular’s 6mm figures are precast on the correct sized base. I checked with Irregular for more information about the rules and their relationship to the company, and learned that the publisher at “Brigade Games,” was Brian Gregory who also sculpted their 2mm figure range. Mr. Gregory passed away a few years ago; Michael C. Thompson, the author of the rules, was a friend of his. I haven’t been able to track down any further information about either. The acknowledgements thank Thompson’s wife Sharron and the Newton Aycliffe Wargames Group who play-tested the rules. (This group doesn’t seem to be around any more, but I did find an announcement of game shop opening in the area called “Brigade Headquarters.” So maybe there is some continuity there?) The “further reading” just lists Tolkien, Howard, and Donaldson — the mythical worlds already mentioned in the introduction and text — and the first expansion, The Necromancer’s Spell Book. No one is credited for the illustrations. The cover is ok, but the internal illustrations are even more amateurish line drawings.

I heard from another collector who has the expansions, and he reports that they add a bunch of spells, rules for single/personal combats, and rules for additional races including the undead (in the case of the Spell Book) and rules for sieges and naval combat, along with a wind spell (in Besieged). These would likely make the game seem more complete.  I only have the core booklet, and immediately wondered why a game named after a necromancer* had no undead troops, and also noticed a lack of chariots and various creatures that are mentioned in the first rule book.

The only other information I’ve gleaned is that the rules are regarded as unplayable. I’m not sure if this is true, but the long lists of factors that adjust melee and morale are daunting. Moreover a great deal is left to the players’ discretion, such as how many spell points a wizard should get, magic items for heroes and wraiths, and most importantly how orders (which are to be written before the game for each unit) are to be interpreted and applied. It’s clearly meant more for friendly games than competitions. The fact that the game was play-tested before publication seems to argue it is in fact playable, but the wargames of today and those of the 1980s are vastly different, and I’m not really tempted to try these out. Although it is just 22 pages long, I can’t help but think the time investment to figure out the rules would be pretty big.


*To be fair, it’s probably more of a reference to the necromancer in the Hobbit — which most readers of LotR identify with Sauron.

Published in: on October 7, 2022 at 6:00 pm  Comments (2)  
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The RPG reference bookshelf

I’ve been doing some amateur research on role playing games and in the process have acquired a number of books on them. There’s been some serious scholarship on RPGs in recent years, but I’ll limit this to the early days — the twentieth century. Most of these books fall into one of three categories: introductory type “What is a role playing game?”, guides to improve your play, or studies of RPGs from some viewpoint — possibly academic, but most often religious, and almost all of those are part of the literature of the Satanic Panic. Each listing has a short annotation, but it’s been a long time since I read a few of these.

Albrect, Bob, and Greg Stafford. The Adventurer’s Handbook: A guide to role-playing games. Reston, Va. : Reston Publishing, 1984. An introduction to RPGs, with particular emphasis on Stafford’s “Basic Role Playing” system which forms the core mechanics of RuneQuest, Call of Cthulhu, and other Chaosium games. The reader is walked through making several characters, and given some solo scenarios to play out with them. The book also includes some reviews of the major games available, suggestions for GMs, and a discussion of accessories like miniatures and magazines. The book as a whole is designed like a school workbook, with short quizzes at the end of each section and art that reminded me of my elementary school days in the 70s. Far out. Overall it’s an interesting artifact.

Butterfield, John, Philip Parker, and David Honigmann. What is Dungeons & Dragons? Warner Books, 1982. A guidebook introducing role-playing and D&D to a general audience. The authors were college students, apparently commissioned to write this book to fill a gap in the mass market. The US paperback has a label clarifying “DUNGEONS & DRAGONS is a federally registered trademark of TSR, Inc. Use of TSR’s trademarks and the contents of this book have not been approved by TSR.” The book outlines the basics of D&D with a glossary of terms, a sample dungeon, an extensive recommended reading list, and some discussion of other the other games then available, including some board games which might inspire D&D settings.

Craun, Joan, and Ludwick, Rick. (Eds.) GamesMaster Catalog: A comprehensive illustrated guide to games. Clifton, Virginia : Boynton & Associates, 1980. Perhaps intended to be an annual, this was the first attempt to be a comprehensive listing of RPGs, wargames, board games, miniatures, and accessories. The board games covered are specialist/hobby games: no Parker Bros. or Milton Bradley. Each company provided samples and information about their games, which were photographed for this catalog. This is far from comprehensive, but covers a lot of smaller companies, and is a glimpse into the market at the time.

Fannon, Sean Patrick. The Fantasy Role-Playing Gamer’s Bible. Prima Publishing, 1996. A reference book that attempts to be an overview of RPGs for novices as well as a source book for experienced gamers. Of note are the extensive glossary, timeline, and extensive notes on gamer culture. The informal writing style may be charming or grating.

Fine, Gary Alan. Shared Fantasy: Role-playing games as social worlds. University of Chicago Press, 1983. A landmark study of D&D and Empire of the Petal Throne gamers from a sociologist’s perspective. At one time this was the ONLY academic treatise on the game and likely to be found in every university library in the 1980s and 1990s. It has garnered some controversy as some of Fine’s subjects say that did not agree to be identified in the book, and felt that their academic reputations and careers were damaged by the quotes.

Galloway, Bruce, et al. Fantasy Wargaming. Cambridge : Patrick Stephens Ltd., 1981. Technically both a game in itself and a treatise, it was noted by Butterfield, Parker, and Hongimann (1982) as one of the only nonfiction works on D&D (alongside Holmes (1981). The book includes both a running critique of D&D and some anecdotes of actual play, along with extensive GM suggestions more appropriate to D&D or T&T than the included game.

Gygax, Gary. Master of the Game. New York : Perigree Books, 1989. Gygax’s book on becoming a better game master, along with suggestions for getting more involved in the industry through conventions, publishing, etc.

Gygax, Gary. Role-Playing Mastery. New York : Perigree Books, 1987. Gygax’s book on becoming a better player and game master.

Hackett, Martin. Fantasy wargaming: games with magic & monsters. Wellingborough : Patrick Stephens Limited, 1990. While the focus is much more on wargames than role-playing, there is some background on RPGs and some of the wargame scenarios presented are really skirmish-level engagements in a dungeon. I’ve always suspect that this was the book Patrick Stephens Ltd. expected Galloway’s book to be.

Holmes, John Eric. Fantasy Roleplaying Games. New York : Hippocrene Books, 1981. Groundbreaking as the first popular work about RPGs, and notable for being written by the editor of the first “basic” D&D boxed set. D&D is not the only game covered, and the extensive photographs of contemporary games, miniatures, and set-ups is a plus.

Larson, Bob. Satanism: the seduction of America’s youth. Nashville : T. Nelson Publishers, 1989. Bob Larson was a radio evangelist and now grifts as an exorcist. I remember when this book was new, as I was working my first library job in high school, and we had a sadly large collection of stuff like this. There were chapters on Satanism in pop culture, and the threat of cults, and some hilarious appendices: “A parent’s guide to occult games, ” “A supplemental guide to Dungeons & dragons,” and “A parent’s guide to black metal music.” I don’t remember too much about it after 30 years, so I recently ordered a copy via interlibrary loan. 

Leithart, Peter, and George Grant. A Christian Response to Dungeons and Dragons: The cathechism of the New Age. Fort Worth, Texas : Dominion Press, 1987. An 18 page pamphlet which is a pretty good representative of the Satanic Panic literature. “FRP activity” is linked to “more than a hundred suicide and murder cases” and similar claims are made without citation, although the suggested reading, to be fair, does include two pamphlets published by TSR. 

Livingstone, Ian. Dicing with Dragons: an introduction to role-playing games. Revised American Edition. New York : New American Library, 1983. A sort of popular guide to RPGs, notable for the choose-you-own-adventure type game that fills the first third of the book, with nice illustrations by Russ Nicholson. There are fairly in-depth explanations of D&D, RuneQuest, Tunnels & Trolls, and Traveller, followed by very brief entries on other games available at the time, as well as a listing of accessories like modules for the games. A brief chapter on miniatures has an interesting approach to painting I haven’t seen before. 

Plamondon, Robert. Through Dungeons Deep: A fantasy gamer’s handbook. Reston, Va. : Reston Publishing, 1982. A guide for role-playing and game mastering, it also includes a selection of reviews of games. I don’t own this one, but leafed through a copy. It was republished in 2008.

Porter, David. Children at Risk. Kingsway Publications, 1998. Devotes several chapters to role-playing games and their offshoots like Magic: the Gathering and their potential for harm to children. Porter is more “moral concern” than full Satanic Panic, and even recommends games based on Tolkien’s works as appropriate for Christians.

Robie, Joan Hake. The Truth about Dungeons & Dragons. Lancaster, Pa. : Timelee Books, 1991. Another full-throated Satanic Panic screechfest. The cover has a neat looking monster though.

Schick, Lawrence. Heroic worlds: a history and guide to role-playing games. Buffalo : Prometheus Books, 1991. The most ambitious RPG book, period. Schick catalogs every game and accessory that had been produced up until 1990, and gives each a short description. In my other life as a librarian I recognize what he’s doing as an attempt at a comprehensive bibliography, and he even assigns a code to each product. The entries are broken up by occasional quotes from important game designers, ranging from a single line to most of a page on various topics.

Swan, Rick. The complete guide to role-playing games. New York : St. Martin’s Press, 1990. It’s fortunate this follows alphabetically after Schick, as it is sort of the corollary to Schick’s book. Not as comprehensive, but much more detailed; no pretense of neutrality, and much more detailed in its assessments, although Swan tends to assess each game without regard to historical context as the ratings are meant to be practical guides rather than an historical review. 

Weldon, John, and James Bjornstad. Playing with Fire: Dungeons and Dragons, Tunnels and Trolls, Chivalry and Sorcery, and other fantasy games. Moody Press, 1984. A brief book on the occult dangers of playing D&D, and somewhat unusual in that it discusses some of the less well-known games of the time. It at least attempts to cite sources other than the KJ Bible and B.A.D.D. press releases, but is mostly hysterical nonsense fueled by out-of-context quotations.

 

Published in: on August 29, 2020 at 9:03 pm  Comments (4)  
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The relics of Notre Dame

As you will have heard, the fire at Notre Dame cathedral did not destroy two of its most famous relics: a, I mean the, Crown of Thorns sported by JC at his last public appearance, and the tunic of St Louis, supposedly worn by the king turned saint when he brought the crown back to France. It was given as a bribe to Louis IX in exchange for his support of king Baldwin, who had pawned the crown as security against a loan for 13,000 gold pieces from the Venetians.

The crown itself has no thorns, as these were distributed to other sites as important relics. But happily by the power of sympathetic magic, I mean Divine Grace, many more thorns were transformed into  relics (third class) by being touched to thcrown.

It’s kind of cool that human chains of the faithful rescued and other valuables from the fire this week. But technically they needn’t have bothered: any medieval theologian could have told them that real relics can’t be burned. But if you read Burgs & Bailiffs Trinity  you knew that.

Published in: on April 16, 2019 at 12:46 pm  Leave a Comment  
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Fantasy Wargaming : the audiobook

This is some very old news, but I’ve just noticed a DAISY version of the venerable early roleplaying game Fantasy Wargaming available for borrowing from the Internet Archive! DAISY, for those unfamiliar with it, is a “talking book” format developed for people with disabilities that prevent them from using printed books, such as blindness, dyslexia, and so forth. So really a DAISY book is much more than an audiobook (which would be a recording reading of a book). The DAISY format allows much more sophisticated manipulation of the text, both as audio (changing reading speeds, using searches or indexes, and so forth) as well as including image files for low-vision users needing larger displays. you will need to create an account to “borrow” it from the Internet Archive. I have not actually tested the DAISY file, and it is certainly easier for someone who can read a standard format book to obtain a copy (going for as little $5 on Amazon last I checked). But it’s pretty cool that someone took the time to make this book accessible to folks with disabilities.

Published in: on January 16, 2019 at 3:58 pm  Leave a Comment  
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Selling out

Not sure when it happened but I just found out my book has officially sold out on the Melsonian Arts Council site. I do know for a fact that some hard copies can still be found for at brick and mortar stores (Weird Realms had a copy last time I was there!), and maybe someone or other is still lugging copies to conventions along with other Lost Pages products. But the last of the print copies for sale online are gone. You can still get the pdf through Drive Through RPG though.  I’m not sure when, or if, it will have another printing, though I am hopeful I will be able to create a companion volume and/or revised edition at some point in the future  when/if things settle down in my personal and professional life…

 

Published in: on June 21, 2018 at 5:00 pm  Comments (3)  
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Happy feast day, Saint Nicholas, wherever you are (or, This is clearly not a repost to remind people buy The Poor Pilgrim’s Almanack, but now that you mention it, it makes a great gift!)

Readers of my book will know that St. Nicholas has a grave in Myrna, Turkey, a tomb in Kilkenny, Ireland, and shrines in Bari and Venice, Italy — each of the Italian shrines containing fully one half of his skeleton. He also has a sacred cave near Bethlehem and an island named after him which is known for its ever-sharp tools. I assume there are suitable festivities going on in all those places right now, December 6th, his feast day. Among his miracles are saving ships from storms and raising three boys who had been mummified* from the dead.

Image result for st nicholas

*or pickled, in some versions of the story.

#shamelesscommerce

 

Published in: on December 6, 2017 at 9:00 am  Leave a Comment  
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Amazon’s recommendations never let you down

I’m just loving Amazon’s recommendations lately. That is all.

Published in: on August 28, 2017 at 4:07 pm  Leave a Comment  
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May Amazon suggest some medical books for your edification?

I occasionally use Amazon at work to confirm bibliographic info like ISBNs, and I also use it occasionally for personal stuff. Either because Google/Chrome is tracking everything I type across platforms or because I’ve signed in to Amazon on my personal account at work, I get some interesting recommendations. But I was especially happy to see Amazon getting all medieval on its ideas about medicine: (Click to embiggen)

So maybe Amazon’s AI isn’t a threat, yet, to readers’ advisory and reference librarians.

Published in: on May 31, 2017 at 7:30 pm  Comments (1)  
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