Are you ready yeti?

The first large box of D&D minis I remember seeing was the “Monsters” assortment. Those Grenadier boxes were a little bit like boxes of chocolates because you never really knew for certain what would be inside — almost every box seemed to have a miniature broken or missing, and/or a miniature not shown on the insert, and/or a duplicate of some miniature. It never occurred to me back in the day to complain to the company or ask for a replacement; I have no idea if they would have. The “Tomb of Spells” was perhaps the worst offender: I didn’t get the lamia or night hag at all, which were on the insert, though I did get alternative sculpts of the djinn and efreet (not the ones on the older insert though; the ones in the blister).

Anyway in the case of the Monsters box, I got the set as shown on the insert except that my Yeti was the later version. (For some reason I always remembered having both versions in my collection, but I can’t think of way to account for having two yeti, so maybe I never had the original.) Anyway a recent trade yielded not only the cone-head yeti but a sort of missing link between the two sculpts: the ogre from the Wizzards & Warriors range. (I also got the earlier, smaller ogre with a similar face but he’s not hairy enough to pass for a yeti so I haven’t painted him yet.  So here are the three yetis side by side.

3yetis

The original design is closest to the Monster Manual version — especially if that is not just a tuft of hair but a misshapen cone-head.

Image result for yeti monster manual

Yeti from the Monster Manual, via Wikipedia. By David Sutherland.

yeti-cone

His replacement has a more rounded head. Mine has had his nose squashed a bit from falling on his face, and looks more upturned than it would be fresh out of the mold.

yeti-final

So the interesting thing to me is that the older Ogre design was clearly the source of the new face. (In this picture you can see a really severe mold line on his outstretched arm. I filed away as much as I dared but the dry-brushing really betrays all the imperfections.)

yeti-ogre

If you look at the three of them, what’s interesting is that the final yeti design incorporates the older yeti’s pose but many elements are clearly from the ogre. The loincloth is different on all three, but look closely at their backs and feet.

yeti-backs

yeti-bigfeet

 

Published in: on February 20, 2017 at 1:52 pm  Comments (3)  
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Another mystery mini (solved)

A friend of mine was recently gifted a nice cache of old-school minis — mostly Grenadier AD&D stuff, with a handful of Heritage Dungeon Dwellers and Ral Partha. Apart from a detached set of wings, the only one we could identify is below. I have only seen this photo so I can’t say if there are base markings of any kind but it looks like an old Citadel figure to me. (That’s the bottom half of another figure behind her, not a cape btw!)

Mystery mini

I couldn’t find anything quite like her in the Armory’s Guide to Fantasy Miniatures (all the other figures dated to the early 1980’s so it seemed like a possibility). The Lost Minis Wiki and Collecting Citadel Miniatures didn’t turn up any thing either. Early Ral Partha seemed like a possibility too, or perhaps something from Asgard or Castle Creations — the details are very “Sword & Sorcery” to my eyes, and the sculpting is a little primitive.

Update: A list minute look at Grenadier’s Wizzards and Warriors line provided the solution! It’s from Grenadier W11, Female Adventurers. That last bit I wrote about the base made me reconsider and think “that sure looks like a Grenadier base.” Bingo.

As an aside, the Wizzards & Warriors line was a very uneven range. Many were repackaged as the AD&D line, some were revived after the AD&D license was lost, and some are converted picked from the older ancients & medievals ranges. A number of them were modified or re-sculpted repeatedly, perhaps because Andy Chernack was getting better at sculpting, had ideas from improvements, or perhaps to have them cast more reliably. I am struck by the clear lineages for example the “Sorcerer with horn” clearly was redone as the Liche with horn (and the detail of the horn retained)  and the W&W ghoul was converted to the kneeling AD&D pose. The very early vampire was eventually redone with much more detail too. It’s fascinating to see Chernack evolve as an artist, while sticking to the original designs.

Published in: on January 13, 2017 at 9:00 am  Leave a Comment  
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Repost: Old school figures part two: Minis on the web!

A longer version of this post originally appeared in 2010 but was in need of updating. I’m not completely done but here’s a start. Thanks to Anthony Emmel for bringing just how out of date this was to my attention!

A lot of miniatures people turn their noses up at old Grenadier and Heritage and Minifigs figures. I will grant that many modern figures, which take advantage of sculpting and molding techniques unavailable to the original manufacturers (and an aesthetic sharpened by the intervening years of fantasy illustration, comics, etc.) are often quite impressive. The level of animation, and the overall quality are amazing. The crisp detail, and the fact the pieces fit perfectly make them a joy to assemble and paint. But I still love the old school minis too. They often have a gritty realism modern figures just lack.

Heritage Models has a number of sites and yahoo groups devoted to it. There’s Dungeon Dwellers info, a great site for all things Dungeon Dwellers. If you didn’t know, this line would have been their “Dungeons & Dragons” line, but the license agreement never got signed and instead Grenadier would get the license for AD&D miniatures. There are several Heritage Yahoo groups, devoted to collecting the figures, providing documentation, and so on. Disciples of Heritage and the Heritage Models Reference groups are worth checking out. The collectors Yahoo groups for Ral Partha and Grenadier are great too.

I love and hate Games Workshop/Citadel figures. They are certainly nice looking. The only things not to like are the scale creep and cost. Citadel minis, back in the late 1980s, were the first figures I had that just didn’t quite fit with my Grenadier, Ral Partha, and Heritage stuff. Ral Partha was always a slight bit smaller than the others, but with Citadel I could tell the scale was actually shifting. Of course nowadays, almost all modern figures are a little bigger than before. “28mm”, “30mm”, “heroic 28mm scale”, even “32mm” are bandied about, whereas in the olden days everyone claimed to be making 25mm figures, whether that 25mm was toes-to-eyes, toes-to-tip of head, or just 25mm=6′. Some of my newer Reaper and Kenzer Co. figures absolutely tower over my old figures. And that is too bad, because no-one chooses a Ral Partha figure any more for their PC in the games I’ve been playing. They just look too runty. In fact we’ve been using a Ral Partha mounted fighter as a Dwarf on a pony, and I’m probably the only one who realizes the figure was “meant” to be a human! Still, when Citadel was making RPG minis instead of exclusively Warhammer/Warhammer 40k/other branded IP minis, they made some seriously awesome figures. And they made so many that there is a whole wiki just for Citadel, which rivals the Lost Minis Wiki! But readers of this blog may be more interested in another site that just focuses on Citadel’s old AD&D/D&D lines.

The Lost Minis Wiki was created last year with the explicit intention of covering all the out-of-production lines and models, and I can kill hours there. Update: The wiki is now also awash in newer and current lines. Mission creep, I guess. But you can still find lots of old stuff. The Lost Minis Wiki has vast amounts of unpainted lead, but we really want to see the painted stuff, right?

Stuff of Legends hasn’t been updated much lately, but as far as I know it was the first site devoted to classic minis. Another great site is the Blue Mule, which showcases well-loved and well-painted old figures. Silverblade’s Suitcase has a collection of very nice looking figures too, many of them very old. There is even one site devoted just to dwarves!

Anyway I found a legal copy of the Armory’s Buying Guide to Fantasy Miniatures at the Mega Minis Magazine site. There is a stunning array of old catalogs there to drool over, with images of miniatures that you can only hope to scrounge up at a convention or eBay. But if you love classic minis, the good news is that there are both new lines that are inspired by older lines, and a few companies still casting the classic figures. Update: although Mega Minis is out of business, the first link still works. The second is now a link to the Wayback Machine’s backup.

Center Stage is still getting off the ground but I have high hopes for their Swords & Wizardry line. Update: Center Stage had a disastrous and possibly fraudulent Kick Starter campaign that did the company in, but good news, the minis are being cast be Pacesetter Games.

You’d have to be living under a rock not to know about Otherworld Miniatures, which is creating minis directly inspired by the classic illustrations of Sutherland, Trampier, etc. Update: But they are in 28mm scale, not classic 25mm. 

Classic Miniatures is recasting many Heritage models, and also has a number of interesting things in the pipeline, including “Unreleased figures by Dave Sutherland III.” Update: Link broken; some classic Heritage and Archive recasts are available; check out the Disciples of Heritage yahoo group for info.

Games Figures Inc. is producing some Minifigs, some Heritage Models not owned by Classic Miniatures, and a few other ranges. Update: link broken; GFI apparently out of business. 😦

Ironwind Metals, which rose from the ashes of Ral Partha, is producing some of the old RP lines. Update: Ral Partha is more or less resurrected here.

Thunderbolt Mountain, Tom Meier’s company, is producing figures similar to his Ral Partha classics, but in a more “modern” 28mm scale. Update: also 30mm scale Arthurian stuff, and some true 25mm.

Mirliton, an Italian company, is producing some of the latest Grenadier lines, but sadly not the old Wizzards & Warriors/AD&D lines. Update: Some older Fantasy Lords and earlier models are in fact available.

Mega Minis produces original figures as well as an extensive array of older lines. They are providing a great service but I wish they didn’t cancel lines after short runs. Update: Mega Minis, sadly, is out of business. Their molds may have been picked up by other companies. Their original stuff is now at Johnnyborg Castings. These seem to be Kick Starters so caveat emptor.

Viking Forge is producing classic Asgard minis … the ones illustrated in the Armory ads in old Dragon Magazines!

Next time, maybe some more revived  or old-school style lines? I wanted to add Barony Miniatures, Max Carr’s company which republished the Warlord rules and had a new line of medievals similar to his Heritage sculpts but the site is offline since the spring of 2016. 😦

Published in: on January 4, 2017 at 9:23 am  Comments (3)  
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Research mathoms III

I’ve been noting what’s NOT in Burgs & Bailiffs Trinity : The poor pilgrim’s almanack, or, The handbook of pilgrimage and relic theft. But what’s in there? Here’s a screencap of the table of contents. It doesn’t list sidebars, but it does drill down to the section headings within the four main essays: On the road (which covers travel generally); Death, Burial & Grave Goods; Furta Sacra (all about relics and their theft); Into the catacombs (all about catacombs); Whither pilgrim? (a gazetteer of shrines, holy wells, tombs, and other pilgrimage destinations); and Relics & Clerics (which offers a revised clerical spell casting system and a completely different kind of cleric that is dedicated to pilgrimage). Click to embiggen.

toc-screenshot

 

Here’s one more mathom.

Beheaded martyrs

If you read much about martyrs, you will quickly notice that a large number of martyrs went through multiple executions before being really, sincerely martyred. They might be broiled, beaten, shot with arrows, crushed, hung, trampled by animals, or have any number of brutal treatments and still survive until they are finally beheaded. While we might be tempted to imagine the persecutors shouting “There can be only one!” scholars speculate that the beheadings are often later additions to the stories, because by the Middle Ages, only beheading was considered an appropriate execution for high-status individuals. For the saints to be killed by lesser — even common — means was incongruous with their status as God’s elect, so the hagiographies were amended to end with a more aesthetically pleasing (to the generally noble or high-ranking patrons of the scribes) death.

More fancifully, the trope of saints being beheaded also spawned another category of saints: celaphores. These were saints who are depicted — visually in icons and statues, or narratively in their hagiographies — as carrying their own severed heads. Celaphores are often said to have carried their severed heads to their burial places, in some cases preaching as they walked; most famously, St. Denis of Paris did this, but folklorists have counted more than a hundred cases. Apart from making memorable miracles and dramatizing the saint’s power over death, this behavior helps legitimize the final resting place of a saint, and discourages further translation.

 

 

 

Published in: on December 13, 2016 at 8:00 am  Comments (2)  
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Research mathoms II

Here are few more sidebars, etc., that didn’t make it into The poor pilgrim’s almanack, or, The handbook of pilgrimage and relic theft. (#shamelesscommerce) The illustrations here and in the other Research Mathoms post were not necessarily meant to be in it though — we used only black & white or greyscale images that were in the public domain or under CC license.

The incorruptibles 

Many saints were found to be “incorruptible” when exhumed. In a few cases this meant that the corpse remained largely untouched by decay for a very long time — perhaps perpetually. The bodies are often displayed under glass. But most incorruptible bodies eventually decay. The designation that a saint’s body was “incorruptible” required only that the corpse look fresh when first exhumed. Decay may set in almost immediately. The relics would be encased in reliquaries, or possibly chased in gold, or covered with wax to represent the appearance of the body when it was exhumed.

St. Cuthbert being exhumed and found incorrupt (image from Wikipedia) — 

Note that “incorrupt” is a relative term. Here’s an incorrupt saint, St. Zita. Not too bad for a 750 year old corpse.

Image result for incorrupt

***

Fantastic relics

In addition to the relics of saints and Biblical figures, some collections at shrines included unusual items such as Griffin’s claws, phoenix feathers, unicorn horns, and other parts of monsters — collected by pilgrims in foreign lands, sent as rare and valuable tributes, or even as trophies from the ordeals of saints. One church boasted that it had the tip of Lucifer’s tail, lost in a fight with a Syrian hermit. Some such objects were reputed to have their own occult power to heal, but most were simply exhibited along with the fine clothes, jewelry, and other valuables offered in honor of the saint.

Alicorns — the supposed horns of unicorns, most often in the form of narwhal horns or vessels carved from rhinoceros horns — were a highly valued item both because of their intrinsic worth (princes would pay up to 20 times their weight in gold for them, and a large narwhal horn could weight over 12 pounds) and for their supposed magical properties. St. Denis cathedral near Paris had a 7 foot long, 13 pound alicorn among its treasures; St. Mark’s in Venice had two alicorns, each about a meter long and supposedly looted from Constantinople in 1204, plus another of a later date that was two meters long; other impressive specimens were in cathedrals and churches at Milan, Raskeld, St. Paul’s in London, and Westminster Abbey. Alicorns were thought to cure or prevent poisoning and pestilential disease. Unscrupulous guardians might sell filings from the horns for quick cash, and there are records of alicorns being gilded or chased in silver to prevent this. Griffin claws — the horns of ibex or buffalo — were thought to neutralize poison too.

There were also an array highly unusual items with supposed supernatural origins in various church collections. A ray from the star of Bethlehem, objects given to saints by angels ranging from clothing to clocks, body parts from angels, the foreskin of Jesus (as well as many other unlikely mementos of his infancy and childhood), feathers (!) from the Holy Spirit, and even fire from the Burning Bush were all inventoried in various collections.

 

Corpse Roads and Lych Gates

The local parish church held funeral rites and everyone who could afford the fees would prefer to be buried in the parish graveyard. However as small villages sprang up further and further away from the central parish church, it became necessary to establish roads leading from the villages to the church. These roads would be used solely for transporting the dead for burial, as the presence of a corpse was unlucky at best and potentially dangerous at worst. Moreover the ghosts of the dead were thought to wander the corpse road for as long as the soul was in purgatory — potentially many years. For these reasons the corpse road was always laid out in unwanted and otherwise untraveled land. The corpse road was also kept as straight as possible, even if it meant cutting through difficult terrain or crossing streams, because it was thought the ghosts traveled only in straight lines, and no-one wanted the ghosts to wander off the road. Corpse roads always led to a Lych Gate, the gate to the burial yard (“lych” meaning body or corpse).

Lych Gate at St. Mary’s, Wendover (image from Wikimedia Commons)

Published in: on December 9, 2016 at 8:45 am  Leave a Comment  
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Research mathoms I

Burgs & Bailiffs Trinity comes in at 128 pages. I wrote a fair amount more that did not make it in to the final version, because of space limitations (essays too long to be sidebars or boxed text and too short to be appendices), because they didn’t quite fit in the flow of the work or ramble a bit off topic, and in one case because a table was far too complex to fix in the page layout. Maybe some day an expanded edition will be possible (and I’d probably add some revised bits from Burgs & Bailiffs 1 and 2). But in the meantime I’ll post some research mathoms here on the blog: tidbits too good to leave on the cutting room floor. (The last one I thought made it in, so my apologies if anyone was thrown by the December 6 post. Having looked at the final draft I can confirm that it DOES detail fun stuff like the saint whose miracles include striking down his own family and making a pope crap out his intestines, the “code” used by funeral bells, and more. But here are some mathoms:

Jinn shrines

There are a number of sites in the Moslem world where the jinn are appealed to for intercessions. Illnesses, especially mental illnesses, are often attributed to evil jinn, and supplicants visit sacred places where the jinn congregate. In Baduan, India, for example, the shrines of several sufi mystics are visited for this purpose because the king of the jinn is said to hold court in a nearby banyan tree. Those suffering from mental illness are brought by their relatives, who make offerings to the jinn and hope to elicit their mercy. As unorthodox as this sounds, the jinn are thought to have mostly converted to Islam in Muhammad’s time, so there is nothing heretical about appeal to them.

(See Sadakat Kadri’s Heaven On Earth: A Journey Through Shari’a Law from the Deserts of Ancient Arabia to the Streets of the Modern Muslim World. Farrar, Strauss, & Giraux, 2013. The introduction describes the author’s visit to such a shrine in Baduan and the place of jinn in shari’a law. Mostly excerpted here)

Animal catacombs

The Egyptians rather famously mummified various animals and placed them in human tombs. However perhaps less well-known are the animal catacombs under certain temples. One temple at Saqqara has a so-called “Sacred Animal Necropolis” with separate catacombs for falcons, cows, ibis, dogs, and baboons. The baboon catacomb has three levels with hundreds of mummies of olive baboons and Barbary macaques. These primates were raised at, and kept in, the temple for their entire lives. Similarly the falcons and cows were kept at cult sites for ritual purposes. The cults eventually abandoned the site some time under Roman occupation. The “Dog catacombs” — sacred to Anubis — include burials of foxes, jackals, cats, and mongooses.

Who stole Santa Claus? 

In the Middle Ages, Saint Nicholas of Bari (now known more popularly in the English-speaking world as Santa Claus or Father Christmas) was revered by sailors in particular because he once calmed a storm at sea while on a voyage to the Holy Land. The 4th century holy man and bishop lived and was buried in Myra, Lycia (which later would become part of Turkey). His tomb became a popular pilgrimage site. In 1087, after the Turkish conquest of Anatolia, Italian sailors and merchants from Bari rescued one half of his skeleton (despite the resistance of Orthodox monks at his shrine), ostensibly because of fears that the Turks would interfere with pilgrims or desecrate the shrine. During the first crusade, a party of Venetians rescued the other half of his skeleton and set up another, competing shrine in Venice. But the relics at Bari continue to excrete myron as they did at Myra, while those in Venice do not. The faithful would attribute this to St. Nicholas’ desire to be in Bari, while skeptics and Venetians might point out that the myron is actually water, exuding from the marble of the tomb which is, in all fairness, below sea level.

Some of St. Nicholas’ bones in Antayla, Turkey (from Wikimedia Commons)

Published in: on December 7, 2016 at 3:09 pm  Leave a Comment  
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The poor pilgrim’s almanack

Inline images 1

To no fanfare, my first game book — Burgs & Bailiffs Trinity : The poor pilgrim’s almanack, or The handbook of pilgrimage and relic theft —  has become available via The Lost Pages! So you can get it now in PDF, or pre-order the printed version and get the PDF along with it.

Paolo Greco, proprietor of the Lost Pages, did a bang-up job laying out the text, which was sort of complicated because the original manuscript had dozens of footnotes and sidebars, as well as some really big tables. Not everything could make it into the final product, so once I see the final product myself I’ll post some of that material here. I’m thinking of some of it as “research mathoms” — stuff I found or created that’s too good to throw away entirely but which didn’t fit in well enough to keep, either in terms of flow or formatting, like the giant table of carrying and pulling capacities for animals ranging from rats to elephants (if you need to know how much a goat can carry, how heavy different types of camels are, or how much traction a moose can pull with, it was in there!). So watch this space for research mathoms…

I eventually envisioned this as a sort of source book like the ones Steve Jackson has been producing for GURPS — chapters of informative text that is as well-researched as I could manage with gameable material (rules). I tried to keep it as system-neutral as possible, but really it’s meant for the, ahem, World’s Most Popular Fantasy Roleplaying Game, in the B/X or first Advanced edition. Thus the sidebars, dozens of brief “adventure seeds” like the GURPS sourcebooks, and so on. I’m not an historian by training but I do read a lot, and did my research at one of the largest public research libraries in the US, where I was also working.

I’m not sure what else to say about this, and as I’m on my lunch break now I don’t have time to get long-winded anyway, but for what it’s worth here’s an excerpt from my foreword, which really explains the project:

Although I’ve always been a big fan of Dungeons & Dragons, another game has long haunted me: Fantasy Wargaming, by Bruce Galloway (and others). That infamous rule book has haunted me because of its unfulfilled promise — the idea of an historical, logical setting for adventures like those in D&D. In part FW failed to fulfill its promise because it was a haphazardly presented system of rules, and frankly the rules seemed unnecessarily complicated. But the real failure was that the game focused strictly on recreating medieval legends and sagas, which while interesting, were too esoteric for someone used to simple generic fantasy to get a handle on. My forays into running FW were pretty disastrous — I subjected my players to retreads of Viking sagas and Beowulf, which were OK for what they were but did not deliver the exploration and adventure we expected from a fantasy game. What I didn’t know then was that all the elements of dungeoneering could be realized in an historical setting. There really were adventurers who entered subterranean mazes, seeking treasure and braving dangers (real and imagined). They could be rogues, warriors, holy men, or magicians, just like in D&D. They might be seeking gold and gems, but they might just as well be seeking items with supernatural powers: the relics of saints. To find these underground complexes — catacombs — the adventurers would undertake long, perilous journeys: pilgrimages.

While this supplement could be used simply to rationalize dungeoneering in historical or pseudo-historical campaigns, the medieval superstitions and practices detailed here should also inspire new and interesting adventures, over land, at sea, and in town and city. Pilgrimages to shrines and other holy sites, whether for secular or sacred purposes, invite all manner of encounters and obstacles that will create exciting adventures. Lastly, the veneration of shrines and relics suggests a new conception of divine magic and clerics: the pilgrim miracle-worker. Paolo and I are excited by the idea of clerical magic which is grounded in historical beliefs, completely different from the usual wizardry and spell-casting that games use for secular magic-users, and which provides a justification for adventuring holy men and women. We hope that you will find ideas you can adopt in your own games, whether you follow the historical precedents herein or reskin them for your fantasy world.

Published in: on November 30, 2016 at 12:56 pm  Leave a Comment  
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Coming soon…

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Published in: on November 17, 2016 at 7:38 pm  Comments (3)  
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2016 One page dungeon contest winners announced!

And I’m literally one of them!

Well, literally in the popular usage that means not literally at all but almost, figuratively, maybe metaphorically.

What I’m saying is that I am not winner winner, but I did place in the “Penultimate Winners Circle,” and that’s pretty damn flattering, considering the caliber of the other entries.

Congratulations to the real winners, and to the penultimate winners, and a big thank you to everyone who entered and provided more free resources for game masters everywhere.

My entry, Bridge of Dread, is downloadable at the OPD site (“Submission archive”) and directly from my site here.

Published in: on June 5, 2016 at 9:51 am  Comments (2)  
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INT(RND(1)*20)+1

So, CRPGs. I guess I really missed the boat on these. Way back in the day I vaguely recall seeing a D&Dish game on a friend’s TRS80, and year or two later my brother & I got a Commodore 64, which meant Telengard (an effectively unbeatable game with no real ‘end’), various text-based games like Zork (I think we only ever beat Zork I), and then Ultima III,which is really the standard against which I’d always measure CRPGs. I’d have to admit that the Bard’s Tale was a little better, but Ultima IV and V were the best. From what I recall though we never actually beat IV (we had a pirated copy which lacked a whole town of clues, and a critical PC), or V (either the C64 broke down or we found better uses for the time, I guess). Somewhere in between we tried out Temple of Apshai (not great), several others I can’t remember the names of, and my favorite, Phantasie III which let you assemble a party of humanoids, if you wanted. My brother was a little more into CRPGs, probably because we rarely had a decent DM other than him for real RPGs and they were his only outlet for playing until college. So he played the early AD&D games (Pool of Radiance, and others) as well as the CRPG version of Der Schwarze Auge. In college I played only tabletop games, but by grad school I needed a computer, and might have tried CRPGs except that Doom and Doom II happened. My only dalliance with CRPGs after that was Nahlakh, which was a throwback to the Ultimas and a great deal of fun, but somehow I never finished that one either. I think there might have been a bug in the game — it was shareware in an era where if you wanted to get a manual you had to send the programmer a check, which I eventually did, but I never made it any further. I also tried a few games that were pretty similar to old Commodore games but with better graphics — Dungeonmaster (which was pretty boring), Might & Magic : Darkside of Xeen, and first person dungeon crawl that was explicitly based on AD&D but I forget the title. After that, my only forays into CRPGs were Diablo and Diablo 2, which were basically graphics-intensive throwbacks, but the network games were pretty fun. Oh, and Dungeon Robber, which has some clever ideas but is an endless loot & scoot time sink.

Handy summary chart follows. First comment to explain the title of this post wins buku brownies points.

CRPG Pros Cons
Telengard Simple gameplay, funny narration, tons of randomness to tricks and monsters Repetitive with no endgame, so you need to create your own metagames (how deep can I get without resting, how much treasure can get in 15 minutes, etc.)
Ultima III Interesting quest with lots to explore and lots of choices for making up a party; ability to ‘go rogue’ and loot towns Many of the character choices are underpowered and you’re better off with a stereotypical party
Phantasie III 15 playable races, and fairly cool turn-based combat system Silly pun names (J.R. Trollkin)
Nahlakh Still available!; lots of races and classes; skills increase with use; dozens of weapons Possibly fatal bug involving a tomb
Autoduel It’s frikkin’ Car Wars! And set in the part of the country I grew up in! There are missions but the endgame was kind of underwhelming
The Bard’s Tale (1, 2, maybe 3?) Challenging, unique setting in the first game (a city overrun with monsters), includes half-orcs None that I can think of
Might & Magic: Darkside of Xeen Relatively short Basically a Bard’s Tale rip-off

 

 

Published in: on May 1, 2016 at 9:37 pm  Comments (6)  
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