Zombies!!! and that balrog

Haven’t been doing a  ton of painting lately but I did manage to paint the wingless Ral Partha “Armored Balrog” I posted about earlier, and also some zombies. All the photos should let you click to embiggen.

I started off painting his skin completely black, but it seemed a shame to cover up all the detail in the sculpt. Grey highlights would make him look too cold, so red it was.

Ral Partha Armored balrog with missing wings and sword/sword hand replaced 

I might have spent more time on the flaming mane, but the contrast was good enough IMO to get the idea across. He was just a side project while painting up the zombies anyway.

The zombies are part of a larger set I started working on some time ago. The “Zombies!!!” game is a good beer & pretzels kind of boardgame, but what sold it for me was of course the 100 zombie minis. Over the years I’ve picked up a few “Bag o Zombies!!!” sets, though I wish you could get them in smaller quantities. Anyway because the poses are pretty limited, I started making minor conversions to some to see if I could achieve some more variety. Here’s the first few, based on two male zombie poses, the female zombie, and the zombie kid, as well as a couple of zombies from the Doom boardgame. The paint jobs are pretty simplistic, and I used a pale green skin tone to make them more immediately recognizable as undead. I had in mind the crummy colorized verison of “Night of the Living Dead” that you used to see on VHS in dollar stores.

First up, some boy souts and their scout leader. In hindsight the red bandannas look too much like more gore.

Next up, a bridal party. I still need to figure out how to do a flower girl. The guy had tails added to his jacket to suggest a tux and the girl had her dress extended, a veil added, and the severed head normally in the pose’s hand removed.

 

Two bikers — the big guy is from Doom, the skinny guy is from another Zombies!!! set.

Some miscellaneous people. A punk rocker with mohawk (Return of the Living Dead!), a surgeon (just added a mask and cap), a farmer (head swap from a cowboy), and a security guard (Doom again).

And of course you need a zombie Santa. His right arm was pinned back to hold a sack, and the sack, hat, belly, and beard were all added with some Liquid Nails (the older thick formula which I can’t find at the hardware store anymore).

I still have a lot more of these to paint, and some ideas for more variations, but that may have to wait a while.

Lastly a weirdo monster that I can’t really identify. I believe it was from a HeroClix set — I picked up a bunch of HeroClix stuff from a bin in a hobby shop a few years ago to use for conversions. Some kind of alien critter. This one had to have his two hind legs replaced, but for $.25 you can’t go wrong really. I stayed pretty close to his original color. He seems to have two tails and two tentacles in addition to four legs. If you recognize this from the DCU or MCU let me know!

Published in: on July 28, 2017 at 12:00 pm  Comments (4)  
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Some more plastic dragons

I posted a few plastic dragons before — the MPC knockoff of the Grenadier AD&D dragon, the Dark Tower dragon and two Descent dragons, and a pair of dragons I got from a dollar store.

Here are a couple more.

The first is from a toy set — a knockoff of the DFC “Dragonriders of the Styx” set made by Toyco. The spine in the center of his back, which is spaced out a bit from the rest, was actually a peg for the rider to fit on, but I didn’t have a rider (which would have been a 54mm scale “knight” that looks a lot like the Michelin man — I got this in a trade and the rider was MIA). I slipped a bit while trimming it and cut my thumb pretty badly.  The paint job is pretty basic but I was surprised at how detailed the skin is.

The second dragon is a fairly small figure that was made of a rubbery soft plastic and I think came out of a gumball machine. It originally had a small loop on its back that a parachute was tied to. My daughter gave it to me when she lost interest in it (the parachute never worked properly anyway). For what it is, the detail is not bad.

Lastly a non-dragon — I finished painting a Reaper Bones mimic about the same time.

Who doesn’t love a mimic?

Published in: on June 26, 2017 at 5:00 pm  Leave a Comment  
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Plastic surgery disasters III

As promised here are my flagellants. The Warhammer version of these are loosely based on the real flagellants of history, who make an appearance in my book. The real flagellants were fanatics who thought the Black Death was punishment for the world’s sins, and that people needed to be baptized in their own blood to wash away these sins. If you happened to meet some on the road, they might try to force you to join them, or beat you to death trying. But at other times they simply demonstrated their rites and were applauded by locals. At times they also went on pogroms against Jews and massacred them. The temporal authorities were understandably annoyed with them disrupting trade and travel and bands of knights would sometimes go patrolling to find and kill bands of flagellants, but this was unusual. Eventually the Church condemned them as heretics and many were burned at the stake. In Warhammer, they appeared as special Empire troops that are fearless and subject to frenzy like Norse berserkers, fanatically seeking out the taint of Chaos.

The GW box only had 10 bodies, but lots of extra heads, arms, and accouterments. So naturally I wanted to create some extras.

First, here are the figures I assembled with the bodies in the box.

These guys are really extreme, compared to the original lead flagellants made for Warhammer back in the day. I couldn’t readily find any images, but they were just unkempt monks with flails, whips, and clubs. These newer versions use massive flail weapons (some of which I scaled back, like the second guy in the bottom row, whose weapon originally included a flail head in addition to the bell). I like their scourges, but the real standouts are the guys with flaming hair and the pilloried guy.

Anyway with the extra bits I modified a few Lionheart peasants:

And also a few Zvedza soldiers. The guy with the back banner in particular was modeled on Lancelot at the end of the movie Excalibur. The others are presumably also knights who have lost their minds.

I’m really looking forward to painting these at some point.

Published in: on June 22, 2017 at 5:00 pm  Leave a Comment  
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Plastic surgery disasters II

Here are few more works in progress.

First, a pair of leg swaps — the marauder on the left also has some additional conversion to change the position of his arms, which normally attach pretty close to the body, and I used one of the standard-bearer arms to give him a spear. His shield is an old Citadel chaos shield but I didn’t think to take a head-on shot. The angle of the photo makes his new legs look even shorter, relative to him, than they are. Maybe he’s part gorilla. The guy on the right has a nice pose IMO even if he seems a little long-legged.

For the next guy I used one of the elaborate shoulder pads included in the marauder kit as a skull mask. His head underneath is from the cultist set, as they are slightly smaller than the bare-headed option in the marauder box.

The Frostgrave cultists box is really a kitbasher’s dream, with a ton of extra heads and arms (though I wish there was more variety to the bodies). Anyway, one option in the box is to convert about half of the figures into zombies or skeletons. I gave this guy a zombie head and arms and he’d make a nice ghoul or wight. I’m tempted to give at least one thug a withered undead arm too.

The last one also more ambitious. I wanted to make an inquisitor or executioner with a sword, and the armored body from a Zvedza soldier gets a cultist head, a scroll from the flagellants box, and a sword made from a pin and a toothpick.

Published in: on June 20, 2017 at 5:00 pm  Comments (3)  
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Plastic surgery disasters I

I spent a couple hours kitbashing some plastic figures yesterday. The original intent was to create some figures in the vein of the old Citadel “chaos thugs.” Thugs were the weakest kind of chaos warrior in Warhammer, so I can’t be too surprised they were dropped from the Warhammer line. However they had a lot of character and I always liked the mix of influences they showed — many had a lot of John Blanche’s surrealism and punk aesthetic, while others might have wandered of the set of the Road Warrior or a Mario Bava horror film. Some peak thugs here and here if you are unfamiliar. When I realized how many of the thugs I’d collected over the years seem to have disappeared, and how hard to find original castings seem to be, I thought I’d cobble together some using parts of other sets I was already interested in or already had.  My main ingredients are the Games Workshop “chaos marauder” set from about 2008 and a set of “Frostgrave cultists” from North Star Military Figures, with some pieces supplied by the GW “Flagellants” set (which will get its own post), some Zvedza soldiers from their short-lived “Ring of Rule” line, a few figures from the Lionheart board game, and a handful of chaos thug archers from the Milton Bradley/GW Battlemasters game.

The main challenge has been that the marauders are much larger than the other figures, both in terms of scale (maybe 30 mm) and build (steroid freaks). There is also a dearth of bare heads, so not nearly as many as I’d like can have mohawks or other weird hair styles like the old thugs. Still, I’m happy with a lot of them so far. More than a few will remain cultists, though, since the hoods and masks look so good.

Skeletor here just has a head from the Cultists box and the rest from the Marauders.

Body and head from Cultist set; arms from Marauders, mohawk from Battlemasters.

The hourglass is from the Flagellants set and the cleaver blade is from the really old GW “Fantasy Regiments” set, indented for an orc.

Cultist head and body, flagellant arms, with modified weapon.

Cultist with scrolls from the Flagellant set

Another somewhat pinheaded thug with a cultist head.

Marauder head on a Battlemasters body. Though the Battlemasters archers are nice, their pose is really hard to convert, and the heads are so  so I’m not getting a lot of use our of them. Also this is the first time I noticed they don’t have quivers.

Zvedza head on a cultist

Cultist head on a Lionheart peasant. Not really related to the chaos thugs and cultists but it seemed like a good fit.

Cultist with modified arm and book from Flagellant set

Another Battlemasters thug, this time with a skull from the Zvedza “Orks” set for a head.

Lionheart body with Marauder head and arms. This figure had already donated both his arms and his head to other projects so I was glad to have extra parts to “save” him!

Cultist with flagellant arms and flail

Cultist with torch from the flagellants set

These all need to have mold lines and joints cleaned up, of course. I’ll post more later. In the meantime here’s a metal figure I rehabilitated while waiting for glue to dry.

I got this poor balrog with no wings and his sword and sword hand missing for $1 out of a bin of broken or just old miniatures. The marauders had one sword-armed arm and the hand seemed like a good match so I used it to replace his hand. I have never had much luck scratch-building wings so I decided to stay a bit truer to Tolkien and leave them off (IIRC the book just refers to “wings of smoke” or something like that, not actual bat wings). I used some plumber’s putty I’ve been hanging onto for too long to extend the mane, which I will paint as fire. Maybe I’ll add more later. Though I’m open to ideas for how to add “wings” of black smoke.

Dwarf pirates

The last batch of dwarves I painted for an upcoming pirates themed game are these troops from a Warhammer boxed set (dwarves vs goblins, circa 2005).

These dwarves don’t have puffy shirts, or rapiers, or patches and peglegs, but the long coats are somewhat suggestive of the rain coats you might see on fishermen in the north Atlantic, and the horned helmets of course evoke fantasy Vikings, so with the guns they seem plausible as dwarf marines.

The cannon that came in the boxed set looks like a naval gun, from the shape of the carriage. The cannon crew includes one guy with a somewhat steampunk get up and a huge wrench/linstock gizmo. The cannon itself has what might be a gunlock in the form of a dragon head, but the whole thing is extremely ornate in the Warhammer style. I painted it as entirely bronze, as there was no wood grain on the carriage.

For the sake of completeness here are all the dwarfs for this project, now sequestered to their own case:

Apart from the MageKnight figure with the mortat on his back, and the two Grenadier sword & daggermen, these are all Citadel/Games Workshop. Actually the two on pink foam in the upper right I think were produced by Marauder, which was founded by Citadel alumni and possibly was a subsidiary of GW since they appeared in White Dwarf magazine long after GW stopped advertising anything but its own products.

Published in: on June 5, 2017 at 5:16 pm  Comments (2)  
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Plastic pirates

I’m a little shocked at how many figures in my backlog fall into the “pirates and swashbucklers” category. Doing another sweep I remembered I still had 20+ plastic pirate crew from the “Weapons & Warriors” game, 10 or so dwarves with guns and horned helmets that seemed seaworthy, and about a dozen Landsknechte (who technically would be a little early and landlocked for Age of Sail gaming but who are a) flashy, b) mostly unarmored, and c) armed with guns or Zweihanders, so they really fit in better here than Medieval fantasy or Modern/Sci-fi which are the other two categories I tend to put RPG minis into).

The plastic pirates were a challenge because there are so many and they ought to be non-uniform. What I ended up doing was limiting them to 20 and breaking them up into groups of five, each of these four groups getting a single color for their shirts and trousers. Then I chose five different colors for their bandannas and sashes, and used them on up to 1 from each group of four. Lastly I used dark brown on half and black on half for their vests and shoes. So, no two are exactly alike but I can easily form groups of various sizes (4 blue bandannas, or 5 blue shirts, or 8 blue anything, or 10 black vests, etc.). I will probably number their bases too.

I used a lazy but fast shading technique that I’ve been experimenting with a bit: a black wash (which I used to do back when I started painting, knowing no better) but with some Future Floor Finish mixed in to greatly reduce the surface tension and allow better pooling into crevasses than plain paint and water would. This basically creates an effect like black lining (which is very tedious) and adds a simple shading in one step. I’ve tried Minwax “Polyshades”for the same purpose (with has the added benefit of being a polyurethane varnish too) but it tends to make things look too dirty, like a regular black wash. The new wash mix is not perfect, especially on the orange and yellows, but pirates should be dirty so I’m OK with it. I can’t imagine getting 20 pirates done in three 1 hour painting sessions otherwise!

At some point I may add eye patches (to the ones with the sloppiest eyes) and mustaches (the figures look like they either have bushy mustaches or really heavy sneering lips). I might also go back and give half of them darker skin tones, since historically pirates could be from anywhere.

They all seem to have a pistol in one hand and a sword in the other, with what might be a knife tucked into their sash. (One detail that I like is that the swords are manifestly NOT cutlasses, which only became common in the early 19th century. In the golden age of piracy, the swords might be anything, and the short hangers they have look right).

Published in: on April 14, 2017 at 12:00 pm  Comments (1)  
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When you go into the woods tonight

Admittedly, some of my conversions and scratch-builds are goofy. My daughter was getting rid of some old “Care Bear” miniatures she’d been given by a friend, so I thought I’d do a quick paint-only conversion to make them Scare Bears. I’d already covered a few of their bellies with gore before it occurred to me that they could have crude icons of some kind similar to the symbols on the Care Bears’ bellies. Maybe later I’ll be inspired. They still need their bases flocked and perhaps some touching up, but for the minimal effort I’ve invested I’m pleased with the results.

Obviously I just base-coated them black and added a few grey highlights on the areas that had tufts of hair sculpted on. Then I added exaggerated eyes, teeth, and claws. They were about 2″tall and are based on 40mm bases, so they are approximately ogre sized compared to other D&D miniatures.

Now I just need to find a suitable mini for Prof. Cold Heart.

 

 

Published in: on April 12, 2017 at 12:00 pm  Comments (5)  
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Troggs

Back in the early 1970s when Gygax and his buddies were improvising fantasy miniatures for their wargames and proto-D&D, plastic caveman figures stood in for ogres. Various toy companies had sets of prehistoric animals like saber-tooth tigers and mammoths that came with a handful of cavemen figures (to be their hunters, or prey, I guess). I remember my brother & I having a few cavemen that came in a set with dinosaurs and prehistoric mammals when we were kids, so it was a kick to find, among the DFC minis and knock-offs, several knock-offs of (I believe) the old Marx cavemen figures — including several I recognized from my childhood.

They are pretty similar in height the TOYCO “barbarians” or “giants” or whatever they are (like some of the other TOYCO figures, they are not really knock-offs of the DFC line at all).

Toyco-giants

So I thought they should all get a similar paint job to form a small clan.

not-marx-cavemen

None appeared to be female, although the stout one with a spear might be a child. In fact I may use more for juvenile giants than as ogres, since ogres in D&D have been getting steadily larger and broader. Really with scale creep these guys are only 7-9 feet tall at the most, compared to other figures. Interestingly they are almost exactly the size of the Grenadier AD&D hill giants that came in a blister pack. I have an extra rock-lobber from that set so I painted him in the same group too.

hill-giant-and-cavemen

Here are all four of my Grenadier “Giants” (I just realized they never actually said they were Hill Giants on the packaging. Still they are small and cave-man like, so Hill Giants seem to be the intent.)

hill-giantsI’ll probably re-base the ones on square grassy bases like the newer guy.

The Marx knock-offs were made in a waxy plastic of various colors — including orange, silver, and black — which reminds me off some plastic figures made in former Soviet republics that flooded the 1/72 scale market a few years back.  A few had bases but some did not, so I had to plant them in epoxy putty to get them to stand. All are on bases about an inch across. Larger sized bases, like the ones most of my giants and ogres are on, seemed too big.

cave-man-clan

Anyway, when my thoughts turned to what they’d be in AD&D terms, I looked through the monster manuals and noticed a relative dearth of 8 foot cavemen. The closest thing seemed to be Verbeegs, though by second edition they approach 10 feet tall. However they are barbaric and described as “unusually thin” for their height. The cavemen certainly are thin compared to regular D&D minis, since these guys use human proportions rather than the cartoony proportions that most D&D and fantasy figures have. (Even Tom Meier’s sculpts for Ral Partha, which are unusually realistic, have noticeably over-sized hands and heads; most other sculptors have totally given up on realism in favor of the convention that features be exaggerated to make up for the small scale.) The illustrations for Verbeegs are barrel-chested, though some descriptions of Vergbeegs in later editions of D&D modify the descriptions to either downplay their thinness or explain the look by saying they wear multiple layers of furs and clothes, perhaps to hide their slimness.

Cyclopskin would be another reasonable option, but I have other small cyclopes and didn’t want to alter these guys too much. So under-dressed Verbeegs they will be. Or I’ll just stat them up as oversized Neanderthals, or “Troggs”:

Troggs

Mv: 12″; AC: as leather + shield; HD: 4+4; Dam: d10 or by weapon; Save: as F5

Troggs are large cave dwellers, perhaps distantly related to humans. Their material culture is very primitive, and they wear only furs and skins. Some wear decorations like animal teeth or other trophies strung on sinew. They make crude weapons, such as clubs, axes, and spears. These generally do d6 damage, plus 4 for their great strength.  Alternatively they throw rocks for d10 damage at a range of up to 120 feet. They live in clans of 2d6 members; d8x10% will be juveniles (2 HD). The womenfolk usually are armed with flint knives which cause d4 damage, plus 4 for their great strength. Each clan has a leader with 7 HD and who saves as 7th level fighter. One clan in four will have a shaman who casts spells as 5th level druid and saves as 5th level cleric. One clan in six will also have a champion who has maximum HP and fights and saves as a 7th level fighter. They are not necessarily man-eaters but tend to be surly and easily provoked to fight or flight. They fear elves and will attempt to flee from them, but if forced to fight will focus their attacks on them if there are non-elves also fighting. They hate ogres and attack them on sight. Their treasure is usually negligible but some clans  will have a magic item or book that they consider a sacred talisman (50& chance of each). They will not willing part with such a talisman unless offered something spectacular (to their primitive minds) in trade.

troggs

Published in: on May 7, 2015 at 10:21 pm  Leave a Comment  
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Dimensions for Children: Demons

Last weekend I was mostly busy with yard work and cleaning my gutters (not a euphemism), but I managed to paint up a few plastic minis I’d gotten in trade from another blogger. The first batch includes:  four statues (pieces from the Risk “Godstorm” boardgame depicting gods), a TOYCO giant or ogre, and a some DFC demons/gargoyles, along with a couple of TOYCO DFC-knockoff demons.

DFC (Dimensions for Children) was a toy company that produced a lot different play sets but the one I am most familiar with was the “Dragonriders of Styx.” These came as action figures (which I’d never seen before researching DFC more recently) and a fantasy toy soldiers set I’d seen a coveted as a kid. Some of my friends — the same ones who introduced me & my brother to D&D — gave me one of the figures from that, or maybe I “borrowed” it. I eventually painted it and added it to my collection of D&D miniatures. Anyway when the opportunity to get some more of the DFC minis arose, I was pretty happy. The guy who sent me these also had some TOYCO models. TOYCO was (is?) a Canadian company that made knock-offs of the DFC playset. (In fact, they even filched the box art from DFC, right down to depicting DFC figures instead of the ones that TOYCO actually made for the set! That link also shows the full line of fantasy figures they made)  The knockoffs of the knights, wizards, and demons are all pretty recognizably based on the DFC figures, but TOYCO replaced the orcs, ogres and Viking giants with slightly smaller barbarians or cavemen, ogres with cat-like ears, and somewhat classical-styled giant. The giant reminded me of the Harryhausen bronze golem “Talos” in Jason & the Argonauts, so I painted him bronze with glowing eyes.

Toyco Giant

Bronze paint with a green wash.

Toyco Giant + viking

He’s about 2 1/2 inches tall. 28mm Viking for scale.

The demons from DFC came in two varieties — shaggy-legged demons with hooves and slimmer demons or gargoyles with skinny, almost bird-like legs.

DFCdemons

The TOYCO knockoff split the difference giving their demons shaggy legs and bird-like feet.

TOYCO demons

The two TOYCO knockoffs I got have pretty sharp detail — they seem to have been molded a lot more cleanly than the DFC pieces. In fact with the DFC guys, it is hard to tell if some of them have horns or all just have really long pointy ears. I gave it my best guess when painting them.

The faces on the TOYCO figures are very cleanly molded and quite different from each other and from the DFC figures. The axeman has a face that looks a lot like a Japanese oni mask to me. The swordsman’s face is eerily calm, and the only guy lacking fangs. He had a pronounced bump between his eyebrows which I decided to paint as a third eye. Since the TOYCO demons are a little taller and more muscular, they’ll be the leaders of this group.

demon figures again

DFC, TOYCO, DFC

Although I initially thought that the inconsistency of the DFC demons was just shoddy craftsmanship, once I painted these guys I kind of liked the variation it created. The two demons with scimitars are quite different looking even though they were presumably meant to be duplicates — the thick-necked guy looks brutish and bestial, while the thinner-necked one seems more human.

DFC demons

Left, the slim demon; right, the thick-necked version with a more upturned nose. He very strongly evokes a bat.

The demons are about 2 inches tall and mostly based on wooden dominoes (that’s how they came, and they actually make very good bases). So in D&D terms they are most like Type VI Demons or Horned Devils (except that they lack tails and horns, for the most part, so demons then.)

Lastly we have the Risk gods. I almost made the “wind” god into an elemental, but I already have several elementals I almost never use. Before looking it up I was thinking he was either a trident-less Poseidon, or the patron of pocket pool, based on his pose. Anyway they are all on short columns so making them statues was no-brainer.

statues

Risk Godstorm gods as statues

They’re about the size of 28mm figures, so they could just as well be cut from their bases and used characters or NPCs, though only the goddess with the orb has an active pose.

Published in: on April 28, 2015 at 9:00 am  Comments (5)  
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