One of the really odd but somehow cool things Fantasy Wargaming had in the character generation process was ‘bogeys’ — a chart of characteristics that helped individualize characters with personality traits, advantages, and quirks. The table was constructed so that when you roll a percentile, a 01-32 was nothing, and all the remaining odd numbers were bad traits/stigmas/disadvantages, and all the even numbers were beneficial/advantageous traits.
The problem with the original bogey table in my opinion was that there were an inordinate number of sexual traits — you might roll bisexual, homosexual, fetishes, etc. I guess I’d just rather leave sex out of the game, or at least not encourage a player to make their character’s sexual preferences a defining trait for roleplaying. So I mostly took them out. There are also bogeys like heretic/atheist/Jewish/Muslim … which I can understand being a major thing in a medieval game but for fantasy, I’d rather avoid that kind of stuff too.
So my bogey table made a lot of changes, and I took GURPS’ advantages and disadvantages for more inspiration, and came up with this chart.
I think in hindsight, there are way too many “choice” results, and I should either use two d30 tables, or revert 1-32 to “Nothing”s. Or add 30 more results. That seems like the kind of thing that would make a good crowdsource/Gygaxian democracy project. So hey — if you can think of some more traits that would fall in line with these, drop ’em in the comments. Generally speaking, if there is any kind of mechanical effect, they should be a plus or minus one to certain rolls, nothing too major. I just copied the table from my document, which used two columns, so all the odd are first and then the evens. I’ll fix it in the final version if I can get some more entries. you’ll notice hald-elf and half-orc are bogeys, as I am using race-as-class and assume that half-humans just use human classes.
01-32: even, player’s choice; odd, DM’s choice
33. Ugliness, -1 Cha
35. One eye/one hand/no nose etc.
37. Poor sight. Can’t read or -1 to hit with missiles
39. Hard of hearing
41. Stammer
43. Limp, base move 25′ (15′ if dwarf)
45. Asthma/Allergy, -1 Con
47. Belligerent
49. Gullible, -1 Int
51. Insomnia
53. Hypochondria
55. Alcoholism/Addiction
57. Gluttony
59. Compulsive gambler, can’t refuse a bet
61. Spendthrift
63. Miserly
65. Depression
67. Paranoia
69. Distrustful
71. Kleptomania
73. Absent-minded, -1 Wis
75. Phobia (pick one)
77. Half-orc, -1 Cha
79. Hunchback, -1 Str
81. Superstition (pick one)
83. Sense of duty
85. Vow
87. Overconfidence
89. Fanatic
91. Cowardice
93. Overweight
95. Color blind
97. Albinism
99. Dwarfism/Giantism
34. Beautiful. +1 Cha
36. Presence of mind, +1 save vs. fear
38. Critical thinker, +1 Int
40. Gift of sleep, can sleep anywhere, +1 Con
42. Iron stomach, +1 save vs. poison
44. High pain threshold, +1 hp/HD
46. High alcohol tolerance
48. Keen eyesight, +1 to hit with missiles
50. Keen hearing
52. Keen smell
54. Animal empathy
56. Green thumb
58. Born swimmer (x 1.5 rate)
60. Born climber (x 1.5 rate)
62. Sense of location
64. Empathy
66. Good luck (reroll any die once/session)
68. Gift of tongues, +2 starting languages
70. Half-elf, +1 Cha
72. Hot blooded, -1/die damage from cold
74. Ambidextrous
76. Common sense (one Mulligan/session)
78. Artistic talent (choose 2 arts)
80. Double-jointed
82. Tremendous lung capacity
84. Honest face (people believe you)
86. Mechanical genius
88. Graceful, +1 Dex
90. Strong willed, +1 to Will saves
92. Alert, +1 Wis
94. Barrel chested, +1 Str
96. Lightning reflexes, +1 to Reflexes saves
98. Inconspicuous, +2 to stealth checks
00. Visions (1 in 6 chance of prophetic dreams)